GGG should Nerf Team Farm, or open the soloplayer-trade mode.

+1

Remove from POE 1 also, no point in having a max level when you can just buy a carry.


P.S

I am a Dog and i will just drop my load and leave on to the next post
You're right. I agree
"
2930406327#5728 a écrit :
I want to say that most players of Diablo-like games are solo players. This isn't Dota, where you're matched with 4 teammates every time. Most players simply enjoy solo play.


I don't know the situation in other regions, but in the Chinese poe player community, aside from spending divs to have someone carry you through endgame bosses and Asendancy, the percentage of solo players who never team up is 99%.


It is, it is the answer. If you like it for being fun then just play it for fun. Unfair advantage is not fun for everyone else. N

But you know what, nerf is not the answer indeed. ALL party bonuses should be deleted. There should be ZERO advantage to play with team.
The problem is not team farm. It's the overpowered build that ggg ignored like comet. It's 10x more powerful than any other build. Just nerf comet 1000% and no one can team farm in high levels temple anymore. All fixed
Team farm should stay. Except, setting up team farm should be far more costly. 1 man should not be allowed to carry 6 man on his own without aurabots/cursebots. We should encourage more player interactions and a community, all hosted using ggg-only services. But little has been done towards in-game community. By just having an IRC style chat system would already help so much.
"
Let’s not pretend this is just “friends playing together”.
When the entire market swings because a handful of hyper-efficient groups flood it with currency and items, something is fundamentally broken.

Solo players actually engaging with content get punished, while those abusing scale, automation-like behavior, and multi-account advantages are rewarded.


+100

Maybe even +200


))
Dernière édition par Azimuthus#1135, le 5 janv. 2026 à 05:01:38
I wouldn't mind another solo league option (with trade). Now that async trade exists we never need to team up for anything. I always play 100% solo except maybe for an ascendancy carry if I'm lazy.

This would split the playerbase but that would be good for players who play solo. It would be interesting, even just as an experiment to see the difference between the two economies.
Dernière édition par SaiyanZ#3112, le 5 janv. 2026 à 05:32:33
Why is Party Play So Heavily Criticized?

The cost of gearing a specialized farming party is far lower than that of gearing six solo players (who need to balance offense, defense, rarity, life/mana, speed, and various mechanics), yet the party is much stronger and has significantly higher survivability.

The cost of entry maps is only 1/6 of what a solo player would pay, and top-tier scarabs can be used freely. Can a solo player afford to run legendary abyss scarabs every time? They’d lose currency instead.

Even after splitting loot, party profits are at least 10 to 100 times higher than solo farming. Many defenders only calculate raw Divine Orb drops from party play, but they ignore the fact that parties run 20+ mod maps with fracturing/rustic scarabs, perfect Exalted Orbs, high-value uniques, and expensive runes dropping constantly. As a solo player, how many fracturing orbs, perfect Exalts, valuable uniques, or high-tier runes do you see in a day?

GGG must have completely lost their minds to design such a party farming mechanic. It completely violates the basic principle of high risk, high reward; low risk, low reward. Party players are taking all the advantages while solo players are left with scraps.

Possible Solutions:

Increase the cost for party play (entry fees, gear investment, difficulty, or time).

Reduce party rewards by at least 50–80%.

Introduce a Solo-Self-Found (SSF) with trade league, so those who claim to “enjoy party play” can compete among themselves.
The main issue is that the profits are way too overwhelming, creating a strong sense of pressure on solo players.
"
2930406327#5728 a écrit :
I'm a Chinese player, I want to say that the unfair gap created by TEAMFARM players is far more significant than in Temple Runs. And this has happened in every league so far.

Even with the Nerf in Temple drops, the drops from Team Players Temple are still far greater than those for solo players.

GGG should Nerf Team Farm, or open the soloplayer-trade mode.

Team farming players and Script multi-account players is destroying the economic system of over 95% of solo players in this game.

Even before the Temple, the economy-system for this league had already been 80% destroyed by Abyss TEAM FARMER.



In this game, TEAM FARMER have an abnormally much higher drops than solo players.

even though over 95% of the players are solo player in this Diablo-like game.

This is incredibly huge unfair!

Single players can't even afford the cost of a Unique Abyss Tablet.

The cost of this item has been driven up to a point where solo players can never afford it due to the extremely high returns from team players.

6x TEAMFARM,and A Single player running 6x accounts TEAMFARM by the cheat scripts. is quickly destroying the game in Every season, 0.1 to 0.4.




I enjoy the fun of trading,I don't want to play ssf.

However, TEAMFARMERS are rapidly destroying the game at the beginning of each league.

Often, only One player in these 6x groups is a real human.



Look at this guys,

【单人6开翻倍关闭坑洞速刷,直播中随便录一个。-哔哩哔哩】 https://b23.tv/WzqYySc



+1

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