Realistic feedback - no sugarcoating
" Because for being top in this game you must have "no life". Dernière édition par Sakanabi#6664, le 23 déc. 2025 à 05:28:42
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PoE2 is just fundamentally unfun..
I think it stems from a stubborn mindset in the direction of the game that says that anything PoE1 is bad and must be avoided at all costs. I suppose once they went the separate game route, this result was assured. They must be trying to have both audiences with as little overlap as possible. What they are actually doing is producing a game that won't thrive in the seasons/league model and doing irreparable damage to PoE1 in the process. They should have stayed the course and modernized PoE1 as originally planned, instead. We could have a new engine, second storyline, additional classes and ascendencies, additional maps and new systems to enjoy while not losing the soul of what made PoE great... Instead we have a souls-like wannabe, in the Ruthless model, which is not what the community ever wanted. |
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Smells like a cashgrab.
Im pretty sure they are leaving when theyr contracts are over. Thats why they are releasing whatever. |
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- Eu servers are really a pain, can only agree. Was a bit better during 0.3 but it's back to pain.
- Defense = ES = Sad - Crafting shouldnt be call "crafting" to start with. It really get on my nerves slowly. - I am tired to ear my guy screaming "i need mana" even without +6 on skills and with all efficiency of skill cost on the tree and mana regen all over my jewelry. - Tower gones = sad - There is boss everywhere all the time. Before was "cool a map with a boss" now it's "another boss again". On the map, on the temple circle, the summoning obelisk. I enjoyed them before now i'm skipping the non map bosses. - Rolling around for x seconds until the boss move so you can start preparing your combo (or restart them if like me you started too fast) is just "wtf?" I dont think they read this forum tough, might have more luck on reddit in that regard. SSF player
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" Agreed. |
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