Temple is the worst product of GGG
" If you want to farm temple (which currently looks fantastic to me for SSF players because of the rare rune drops), run white maps that are right on the edge of being easy for your level. I think the main design problem is that the way to farm the league is to make the maps easy, which is the opposite of what people are used to. Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9 |
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" Legend. I knew someone would agree with me that this is good for SSF. I didn't think of the rune rooms though, thanks! |
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It's unreal how bad it is honestly.
It's also so close to being good, but it's just hampered by terrible design. How to fix it - triple mob density, give them massive IIR, let us put rooms wherever we want as long as it's next to another room. Let us put paths anywhere as well. The current implementation is just mind blowingly bad. ~ Seph
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" yes its good for SSF. but why are they making league mechanics for SSf? majority of payers are not SSF. would be nice of they made mechanics that trade players benefitted from also. for trade players temple is not worth running |
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Ideally it is because trade will change in the future to 1010% anonymous async trade only with no direct player to player trade. That would fix the RMT crowd polluting and unbalancing the game environment.
Amenhotep Apothecaries Sisyphus
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