Adjust the difficulty of the game please...
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Bmp
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" Wow. Four suggestions and every one of them is terrible. Congrats. Maybe try SSF or better yet HCSSF before you come up with more brilliant ideas about difficulty. Dernière édition par onetruelai#7327, le 21 déc. 2025 à 19:22:23
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" Whilst I completely agree with you, it's better to not engage with these threads when they are so far off. I felt in that trap before and it's not worth it. This thread is a blatant trap. Don't get rage baited to the point of getting temporarily banned for a period on the forums. The day GGG decides to make these types of change in game for some irrational reason, I will simply accept it and delete the game and I'm pretty sure you will too. |
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" Different people - different opinions. I respect that. |
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B
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Yes adjust it to make it harder.
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" Removing +skills from gear (or at least significant reduction) is bare minimum to bring some challenge back into the game and it also helps with skill balance imo. |
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Bump?
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If we remove +skill levels from gear, how exactly are we supposed to reach level 40 skills?
Right now, getting high minion gem levels is already borderline absurd. I have Skeletal Storm Mage at level 40, and my other minions are sitting at level 36 (no need to level higher, spirit reservation is the same) - and even that is almost impossible to achieve. It demands crazy-ass gear. Without +skill gear, I genuinely don't see how you're supposed to get anywhere near those levels, so "remove +skills" feels less like a difficulty tweak and more like ripping out a major progression lever. On regen, I don't really buy the "cut all regen by 50%" idea because a big chunk of the problem isn't normal regen, it's the glitchy stacking nonsense from certain skills/mechanics. I call them bugs because it's not normal that you can cast one thing and stack regen to the stratosphere. Sure, it has a timer, but with enough cast speed you can basically outrun the timer and stack it forever. Those who know, know. Fix that first, then we can talk about tuning numbers. Mob density, I'm with you in spirit. Fewer mobs with more life sounds better than "welcome to the random one-shot lottery". And monster damage needs to come down. I've seen builds with almost 90% armor, 10k+ ES, capped resists, and they still get deleted by some basic monster. That should never happen. If you're that tanky, the only thing that should one-shot you is a real boss doing a real attack, not a random trash mob auditioning for Uber Pinnacle. So yeah - more monster health, less monster damage, and fix the broken regen stacking. I'd rather have fights take a bit longer than keep playing "guess which invisible sneeze killed me this time". |
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Like the wisp idea
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
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