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I have tried all the different settings, turning on and off graphic settings etc. and I haven't been able to get the stuttering to stop.
It's been around 8 months since the last time I played but I logged over 120 hours without this issue.
I have only been able to make it to the start of A2 due to the stuttering and "Deadlock" error crash.
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Posté parKatanausmc#0711le 15 déc. 2025 à 01:18:08
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Despite the fact that they wrote that they had fixed the problem, it still exists
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Posté parHosteng97#2737le 15 déc. 2025 à 01:29:30
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GTX 970
Ryzen 7 7700
32gb RAM
For the 3rd day the game is unplayable! GGG please.
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Yeah, this is infuriating.
AMD Ryzen 7 5800H
RTX 3060 Laptop GPU
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Posté parNaddyDatty#5540le 15 déc. 2025 à 02:55:22
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"
I want to clarify that this issue is not exclusive to PoE 2. For me, it started in PoE 1 after patch 3.27 and has persisted ever since.
I have tested all available renderers (DX11, DX12, Vulkan), deleted shader caches across all clients, and changed multiple settings (dynamic culling, lower framerate caps, etc.). None of this resolved the problem.
From what I can observe, something changed in the shader system after 3.27. The game now generates an extremely high number of shaders (tens of thousands per map), with no meaningful difference between renderers.
DX12 causes constant SSD activity (~300 MB/s sustained).
Vulkan tends to crash after a few zones and eventually produces visual artefacts.
DX11 was not extensively tested, as performance and feature support are clearly outdated.
The most consistent trigger seems to be UI windows that are rendered “on top” of the game — Inventory, Passive Tree, Atlas Tree, etc.
When these windows are opened, UI elements fail to render correctly: item icons disappear, flask icons are missing, and UI functionality becomes partially invisible (see attached screenshot).
It feels as if these UI layers are being treated as background elements or failing to bind the correct shaders.
This is a critical issue for my system. I have not been able to play for over 3 months, after playing almost continuously for 6 years.
Screenshot attached to illustrate the issue clearly.
gelou
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Posté pargelou#4401le 15 déc. 2025 à 03:11:52
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Bump
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Posté parHosteng97#2737le 15 déc. 2025 à 04:36:10
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Bump
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Posté parHosteng97#2737le 15 déc. 2025 à 06:27:56
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Still had problems with textures after hotfix but i noticed that game changes texture quality in congfig.ini on its own to low, so i changed config to read only and changed it to high and now it works with vram at 2,5GB before its got broken when going higher than 3GB which is weird as i had almost over 2GB free ram as i use msi claw that have shared 16GB ram for vram and system. Anyway try read only config with high textures it worked for me after hotfix.
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Posté parKalisan#1682le 15 déc. 2025 à 06:43:51
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Where did you find the file config.ini, there's no such thing in the game folder :(
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Posté parJimDeGriz#6172le 15 déc. 2025 à 06:54:28
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Despite the fact that they wrote that they had fixed the problem, it still exists
Where do they say they fixed it ? hotfix talks about Crashes on Vulkan, I have the texture problem with DX12.
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Posté parexileshiman#3393le 15 déc. 2025 à 07:00:35
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