Unique’s Are trash in POE 2

The uniques suck.

I've been jamming this game for over a year now. We've had multiple re-balances and additions to the unique pool. Aside from some of the ones that drop off the endgame bosses, I've used maybe 10-20. After picking up probably thousands by now.

If game theory says we need uniques to offer a unique playstyle, let's throw that game theory in the trash along with these awful uniques. I play games to have fun, not do more mind-numbing drudgery like I do at work.

There's no problem with having SOME powerful unique items in the game. But 1% or less? You're just pulling my chain at that point. Let me have some FUN! Take these training wheels off already.
the game is too reliant on +skills and flat phys DPS. Your build is unique? Running vertex mask +4, amulet +3, weapon with 3-5+? your weapon doesn't have the mandatory phys/phys/phys? it's trash. rings don't have 2-3 flat damage? best I can do is 3 exalts. The game is tuned around thse mandatory requirements. Unless something is extremely broken then uniques are useless.
+1.


You can't rely Unique power only to one modifier?

Unique items should be at least equal of the top rare items + having one unique modifier for the build.

Poe series changed this rule that holds almost 3 decades and ruined the fun but also the build construction plans.
Uniques need to be more powerful in a variety of modifiers. Special modifier doesn't make them unique if ruining the other parts of build.
Dernière édition par Gogolitsa#6869, le 25 janv. 2026 à 08:25:24
Yep, it's complete garbage bar a few exceptions.
I recently got Xoph's Blood. I read it: 50%-100% fire res, -25% fire res to enemies, 10%-20% max health.
At first glance I thought it was a ring and I was like "Oh! This isn't bad. I can make this work with a Smith of Kitava. This is pretty cool!".

Then I realized it was an amulet and it immediately went from decent to full on unusable garbage. And that unique is a pinnacle boss drop. Like, really? We can't even have decent uniques from pinnacles?

Edit: And so many of the unqiues are just straight up unusable. Look at what they have done to ghostwrithe tatters over 4 seasons. It was an amazing early/mid game item. Now it's just straight up garbage.
Dernière édition par Slart1bartfast#0332, le 25 janv. 2026 à 09:58:18
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Slart1bartfast#0332 a écrit :
Yep, it's complete garbage bar a few exceptions.
I recently got Xoph's Blood. I read it: 50%-100% fire res, -25% fire res to enemies, 10%-20% max health.
At first glance I thought it was a ring and I was like "Oh! This isn't bad. I can make this work with a Smith of Kitava. This is pretty cool!".

Then I realized it was an amulet and it immediately went from decent to full on unusable garbage. And that unique is a pinnacle boss drop. Like, really? We can't even have decent uniques from pinnacles?

Edit: And so many of the unqiues are just straight up unusable. Look at what they have done to ghostwrithe tatters over 4 seasons. It was an amazing early/mid game item. Now it's just straight up garbage.


Bro...you need to be 30% more patient about GGG's future plans, but it will cost you ofcourse 50% more money.....
The league starts, and you roll a character with a specific build in mind, one you like. But then a unique item drops that could give you a huge early power boost if you switched to a completely different build, maybe even one you have never tried before or one that is now better than it used to be because of updates.

Uniques are essentially a way to nudge you in a different direction and help you discover a playstyle you never knew you liked.

Since I started playing Path of Exile 2, this has happened exactly zero times.
Dernière édition par mattia2103#3008, le 25 janv. 2026 à 15:47:15
The main issue imo is from what I have seen of uniques most of them have outright bad stats even for players at the right level they drop at. You give up so much of your defenses and other stats to equip them for maybe 1 good niche or situationally good trait.

It's like besides the ultra valuable ones, they are designed by people who either don't play the game and thus don't know what players consider useful, or are just terrified of the idea that they might be better than a crafted item. As it is now though 99% of uniques have no value or use whatsoever.
Feedback: 0.1 https://www.pathofexile.com/forum/view-thread/3639607

0.3 https://www.pathofexile.com/forum/view-thread/3850769

0.4 https://www.pathofexile.com/forum/view-thread/3906652
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bloomhead#3858 a écrit :
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Saraneth#7424 a écrit :
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bloomhead#3858 a écrit :

Ok, let me be more clear: Show me a link which supports your claim, showing usage-numbers of uniques.

Can't be that hard to provide such link.

Can't be that hard to search for yourself.

So you don't have a single one.

Thanks for proving my point, yet again.


https://poe.ninja/poe2/builds/vaal

Go here and start scrolling the item type used. The little table lists all uniques currently in the game. You can clearly see that aside from most boss uniques the rest have a meager usage of 1% or less. A significant chunk are at 0.0%.. so um yeah. idk does this quantify as factual data?

There is no point to dying on this hill. Most uniques are less than useless and its a fact

EDIT: Actually scratch that... nearly half the uniques have usage of 0.1% or less. Think of it what you will.
Dernière édition par Soritas#0891, le 25 janv. 2026 à 15:24:13

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