UNIQUE GARBAGE

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Todd#2342 a écrit :
Uniques aren't legendaries, they're just unique.


They are not unique, they are garbage.

Take good old D2.

If I get bloodfist or gorefoot to drop, I know I will have good time.
Later maybe I hit hellcast, that I swap for chukonu.

Those are super bad unique items, but you find them - first you feel excited, second, you use them for some time.

And at the same time you have stuff like shako, mara and so on...
That make you pee a little in your pants every time you find them.

Like... the game makes you feel like drop matters from start to end.

Poe 2 makes you feel like drop is complete garbage.

You know you will find nothing useful all campaign. You know you will find nothing in white, yellow and red maps.

So you want to start juicing as fast as possible, and kill shitload of monsters just to make something out of your time...

That what it is now.
Only Headhunter is good.

Some bad uniques that are trash in all circumstances include Temporalis, Ingenuity, Astramentis, Dream Fragments, From Nothing, Hand of Wisdom and Action, Controlled Metamorphosis, Grip of Kulemak, Morior Invictus, The Everlasting Gaze, Goldrim, The Devouring Diadem, Maligaro's Virtuosity, Radiant Grief, Doedre's Tenure, Three Dragons, Call of the Brotherhood, Melting Maelstrom, Wanderlust, Thief's Torment, The Pandemonius, Olroth's Resolve, Andvarius, Tangletongue, Ventor's Gamble, Beacon of Azis, Megalomaniac, Ryslatha's Coil, The Unborn Lich, Fireflower, The Everlasting Gaze, Atziri's Acuity, The Black Insignia.....

None of those are good. None of them enable effective builds. None of them are sought after by players, which is why they're always trashed for shards.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
All garbage.

Especially temporalis.
Was good, the second good item. Unfortunately nerfed it.

Fun not allowed here.
Dernière édition par Skellymancer#5263, le 27 nov. 2025 à 09:30:01
most of the uniques are big stinky. would be cool if you could add stats to them easier
The devs decided to nerf pillar of the caged god because it was too strong. Why isnt the same logic being applied to headhunter?

There needs to be logical consistency here, either GGG wants to have no strong uniques that can work in endgame, or they want powerful uniques to be viable.

A lot of uniques should be buffed to be as useful and effective as headhunter

OR

headhunter needs to be nerfed so that it is in line with other uniques, being 'useless leveling gear' that is always inferior to strong rare items.

Make up your mind please GGG.
Yeah, like 99% of uniques are worthless. They have bad stats even compared to other items of the same level they are. You check the market, almost all of them are only worth 1 regal and nobody uses them in any builds.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
Dernière édition par Morghus#4174, le 7 janv. 2026 à 20:51:40
I thought uniques drop one in a million. In Poe2 dropping one per 0,00002 sec. That's why Devs made them worth so much....
Dernière édition par Zourouswel#3170, le 8 janv. 2026 à 02:05:48
"
Take good old D2.

If I get bloodfist or gorefoot to drop, I know I will have good time.
Later maybe I hit hellcast, that I swap for chukonu.

Those are super bad unique items, but you find them - first you feel excited, second, you use them for some time.

And at the same time you have stuff like shako, mara and so on...
That make you pee a little in your pants every time you find them.


This is because in D2 the very item system is superior. Yes it is 25 years old, but no one has surpassed it.

D2 item system is very accurate and consecutive in what affixes can appear on types of items. And uniques improve that in a very good way:

1. They allow out-of-place affixes, like, for example "Faster Cast Rate" on Magefist gloves. And you see this very often. Thus, sometimes, even 1 unique with 1 such affix is desireable even for endgame builds.

2. They have their own pool of unique affixes that can appear on any unique, but never on magic/rares. Like, for example, Cannot be Frozen, Crushing Blow, etc.

3. For the most part, unlike Poe/Poe2, they don't add "D3-legendaries unique affixes" that appear only 1 single item. One can say this is bad (because "less interesting") but in reality it leads to better overall balance and creates less mess for players. As they learn the game, they know what to expect from uniques (and runewords as these are basically uniques too). They take a look at the item and say like wow.. not only does it give +2 to skills, but has cannot be frozen too, woooow.

This is where excitement comes from. Nothing like that exists in D3/D4/both POEs.
Dernière édition par Azimuthus#1135, le 8 janv. 2026 à 04:03:44
why are you hunting uniques?
you're supposed to hunt currency xD
Every new PoE player is baffled by the state of uniques in the game. But then learns to ignore 99% of them and use whatever is left (until they are nerfed to the ground).

It is sad that GGG went with the same shitty system for PoE2. Damn shame, really.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827

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