Dodge/sprint key mapping is still a problem
" Do not take this as another personal attack, but actually before you told me that I am wrong, and it is not a "wind up", I did not claim that this is its "sole purpose". In fact I even provided two purposes of the dodge related to sprinting in my first sentence: " (And before you ask me "why initial", well why technically not a damage iframe, there is secondary knock-down iframe that got implemented a bit later.) Anyway, now when we both agree that it is actually wind-up time. We can finally discuss the more interesting part: Why GGG put sprinting behind a wind-up. |
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