what's the reason for nerfing Giant's Blood?

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greenbroccoli#0440 a écrit :
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Nikuksis#6962 a écrit :
Deserved nerf. It was stupidly strong earlier and mandatory for all strength builds.

90% of top build still use it. so it does not change shit.

Then needs further nerf (the damage now) perhaps. Tough top builds are glass cannons, so its fine now i guess. Will be fixed when they get to the better mob balance, where not only glass cannons viable.
Dernière édition par Nikuksis#6962, le 23 oct. 2025 à 05:15:34
Giant's Blood should reduce weapon damage and attack speed while wielding two-handed weapon in one hand and not health. That makes no sense and even does not fit it's name. Also it should require triple attributes only if you want to wield two-handed weapon in one hand and not all the time imo.

And remove all +skills from items and keep them only on unique items.
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Sakanabi#6664 a écrit :
Giant's Blood should reduce weapon damage and attack speed while wielding two-handed weapon in one hand and not health. That makes no sense and even does not fit it's name. Also it should require triple attributes only if you want to wield two-handed weapon in one hand and not all the time imo.

And remove all +skills from items and keep them only on unique items.


^THIS so much this! +skills are the single most unbalancing mechanic in the game. They should be removed entirely or at least as stated restricted to major chase uniques. At top tier nothing else scales as well and thus its stupidly mandatory for all builds at end game.
Dernière édition par Balmorian#5729, le 23 oct. 2025 à 06:01:07
Unnecessary nerf.

Warrior is trash tier.


PoE2 has a big balancing problem for classes/ascendancies/skills/weapons...

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