Slams shouldnt do damage when character is mid air
" Yea, I agree but I think they made it that way so you cant dodge attacks by timing leap slam so you are in the air to avoid damage. Side note, I played leap slam last season and I cant tell you the number of times I died because of a temporal bubble yellow or temporal chains debuff. Took like 4 seconds to hit the ground and was dead mid air. Single most common spot that character died was mid air. |
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" Oh yea. I already did a post making fun of Escapist Shot in 0.1. I mentioned I could manually move faster than the skill making it entirely worthless. Freezing Salvo was just strictly better. I don't know how it functions now. Bows still feel pretty limited. "Never trust floating women." -Officer Kirac
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" im not even using leap, so you and your friend can take your out of ass comments about my gaming skills home, so please shut up, while adults discuss game mechanics here, thank you Dernière édition par Antiharmonics#2612, le 17 oct. 2025 à 20:34:55
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" yup exactly things like this take away from the physicality of the game that ggg is so proud of :) |
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