Can't move in direction of green arrow, unwalkable, can be seen at minimap.
Should also be seen on the ground itself, without minimap.

Dernier bump le 18 oct. 2025 à 10:43:34
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A very important subgenre of the overall visual clarity problem.
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Posté parKaosuRyoko#1633le 15 oct. 2025 à 19:35:43
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Haven't encountered this myself, but does look like something that should be fixed.
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Posté parBelegur85#5784le 15 oct. 2025 à 19:42:30
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+1
this is the visual clarity problem i wish they would address. I dont care about mtx clutter, just stop putting invisible obstacles on the map.
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Posté parTheLoCoLacan#8685le 15 oct. 2025 à 19:47:05
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yeah it sucks +1
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Posté parAverBeg7#1689le 15 oct. 2025 à 20:28:40
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+1
100% this is awful. I hate that you need the minimap to determine what is an obstacle.
Dernière édition par darrenrob82#3531, le 16 oct. 2025 à 15:44:06
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Posté pardarrenrob82#3531le 15 oct. 2025 à 22:53:16
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combined with sprint being 'sticky' if you ever bump into anything, the movement in this game has felt very bad lately.
I've been considering going back to mouse movement instead of wsad so i can benefit from pathfinding.
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Posté parPlsGoDieThx#2888le 15 oct. 2025 à 23:15:56
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Abyssal Depth is another example. I miss a bridge so often because i think the bones are part of the scenery.
“The bird of Hermes is my name, eating my wings to make me tame.”
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Posté parAlzucard#2422le 16 oct. 2025 à 04:06:32
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+1
This grinds my gears too.
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Posté parSakanabi#6664le 16 oct. 2025 à 04:14:17
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+1
This is one of PoE 2's most significant issues.
Artsists have done far too much on Skill Effects adding excessive visual clutter, and not enough on map tile sets for visual clarity. It is almost impossible to map without navigating via the minimap.
I play HCSSF only (level 94). It is too difficult to capture these during combat, but visual clarity is much worse during combat.
There are many more examples but here are a few:
Blooming Field
1. Untraversable

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2. Untraversable

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3. Traversable

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Rustbowl
Untraversable

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Spring
Untraversable

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Sump

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Wetlands
1. Untraversable

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2. Traversable
Dernière édition par Quest27#4670, le 16 oct. 2025 à 07:41:49
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Posté parQuest27#4670le 16 oct. 2025 à 06:51:21
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