Does GGG test on a different game version or are the calculations off?
" If by "almost everything" you mean "some things" and by "is" you mean "are" and by "completely" you mean "partially" and by "every" you mean "certain specific" and by "way" you mean "ways" then I'm right there with you every step of the way man. |
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" Its a Bloodmage that has actual resustances so your argument is off. Also u dont need 10k. 8k is totally sufficient when u dont have resistances U dont need a 1800 Kaoms and Spectrum. “The bird of Hermes is my name, eating my wings to make me tame.”
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" The randomness is apparent when you start diving deep into some of the functions. It’s like most of the systems have been built on a poor foundation. Take skill gem levels for example. Why are + to levels absolutely mandatory to progress? Why not just appropriately scale existing levels and buff those as needed? Now something that would otherwise be straightforward and easy is now convoluted and mandatory? Why do enemies do flat damage but we do percentage damage? Why gimp the player with completely unnecessary stat requirements? Why does herald of ash and herald of plague require a martial weapon when it’s just overkill? I have come to the conclusion that nerfing most things (if not all really) in video games are mostly due to ego and serves no purpose. Look at the contrast between ending and leaving things alone: Why does it matter if something is powerful like the herald chains? Is it not the objective to enable the players to have fun? Why does it matter if something random person in Ohio on a Tuesday afternoon is having a good time in a video game? “Nope wait, they might be having fun. *middle finger”. -well the economy….. Another manufactured convoluted problem. Fix it. -but it would be easy. So what. The objective is fun. Especially in a single player game. Look at the sales of the original angry birds. It was massively popular because fun was the objective. It doesn’t matter that it was a mobile game. It’s still a video game. -people will get bored if it’s too easy. They will get bored of tedium faster than they will fun. -it won’t be challenging. Maybe but this a league game. New stuff is coming so how about make that new thing equally fun. Now people how power fantasy AND options. When your design philosophy is to hinder the player, everything that comes after isn’t good. Dernière édition par Skyvortex#7923, le 16 oct. 2025 à 07:03:26
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" Did you post your gear and stats? The map you were running? The tier? The modifiers? Which monster killed you? There's so many factors Be honest at least bro, your whole post is just rage bait or you wanted to vent because you died. This isn't even the bug forum anyway Also, hardcore exists. People play that without dying. Of course that doesn't mean it's impossible for a bug to exist, but yea... Dernière édition par iHiems#0168, le 16 oct. 2025 à 07:35:39
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" People don't play Hardcore. They play "respawn at checkpoint when I get hit one time by literally anything." Tier 13, breach purple laser monster https://poe.ninja/poe2/pob/107bc Either way, like I said, it should not happen. |
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" I wish I could upvote this |
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the main problem of game progression is this passive tree. it is poorly developed, and 99% of points there are totaly useless.
ARPG: toons must have enough life and armor to tank at least 50% of the damage. Considering that 2,000 life is low, and the other resources obviously don't work effectively, they should start over from scratch. What's happening is like a kid with a credit card... that's right. They're using all the resources they have to add useless content or worsen the gameplay. This is very serious. The devs, instead of starting over from scratch and releasing a super decent patch, are just going around in circles without purpose. 2,000 health is too low, and this applies to all characters in the game. It was a complete lack of coherence to nerf Grim Feast. The problem is the passive tree, which lacks health, and features like Armor Evasion and ES don't work effectively. The developers don't test the game. Proof of this is that a few days after the 0.1.3 disaster, B was released. They didn't see that Ignited Chill and Shock Ground hadn't changed. And the game crashes like water; they don't want to fix DX12. |
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" Are your resistances a typo of some sort? If not, that's the first thing I'd fix. You need capped resistances, and also the DR from armor. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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" I had more than cap at 85% with the shrine. |
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" I honestly think they can easily fix a lot of issues by buffing attributes themselves. Strength should give you a lot more hp than what it is now. I'll even say, maybe it should give you armor as well. |
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