Waystones dont' drop enough in 0.3.1

SSF

This has been an issue for months.

Why do they not fix broken integral shit. You can't play endgame without maps. They want us to play the game right?

I don't get it. I also don't understand why maps are tiered. Just have them scale infinitely? Automated tiering... something along these lines.

Plus, you can have a tier 1 blue with one mod... easy as can be. What is a tier 1, 6 mod, equivalent? Tier 2, 6, 8? It completely depends on what mods you get.

The tier system makes next to zero sense.
Bump.
I do not run fully juiced map JUST IN CASE... i get one shoted by something, until i get to t15 map quest thing.

As said, there is no point on doing it, you will get one waystone.

Thats why the second thing i go on my atlas its the strongbox that drops waystones(they barely apper even maxed out increasced strongbox chances) and it is ass cheeks
No you see its genius.
The one item you need to play the game, to contribute to its numbers.
Yes its a rare drop.

All items needed to actually play the game should be covered in sweat
and stink to high hell of B.O

Wonder how many players leave after opening the stash tab and see no maps.
On SSF its a guarantee.

Nobody is going to go to campaign to reacquire a T1 map.
Nobody is going to start a new character to march though the slog fest to get to the end.

They just leave .. ill bet so sour from the time wasting experience they don't come back.

This is more of the pungent stink that covers this game.
Dev... doesn't the market absolve us of decision making and balance ?
Dernière édition par LewtDeezNuts#1011, le 15 nov. 2025 à 21:03:08

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