So s-ht tablet mechanic !!

Oh no, simulacrum splinters and distilled emotions may become valuable again due to increased rarity from Clear Skies being usable on less maps. The horror!

(Same applies to other leagues affected by this change)

That's one of the biggest problems I have with PoE2 is that there's so few things that are worth farming for decent amounts of currency, what with the market being absolutely saturated by the loot. Right now you either gamble with "crafting", luck out in finding Rakiata's Flow or Olroth's Resolve, or be content with selling extremely cheap items in bulk.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Dernière édition par Pizzarugi#6258, le 2 oct. 2025 à 13:06:31
I don't like the idea to put 6 modifiers on a stone in order to add 3 tablets. This is such an uncalled for change. I'd rather make it dependent on the tier of the map, not number of modifiers.
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creeten#4303 a écrit :
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vandolinas#5995 a écrit :
literally this mechanic kills unique tablets or drop rate. People are happy cuz they are already juiced their map before patch .What if they are not ? Worst fkin decision after good start . You guys literally retarted or enemy of the human kind.


What are your reasons for arguing that "This mechanic kills unique tablets" ?
I mean, I seriously can't see that.
But I also seriously can't see how anyone could dislike this new concept, lol. Towers were awful, this is sooo much better.

I get that some people need to adjust to it, and might need a bit to recover from loosing a bit of juice for each map.
But therefore you have a much better time in endgame and you'll do more maps in the same amount of time as before.


I'm more annoyed by the fact that this game constantly forces things upon you in some way. PoE presents itself as a game with build diversity, but then at the same time forces you to now kill Bosses in every map, something which a good chunk of builds might not excel at.

Having to kill some bosses to unlock some Atlas points I'm fine with, having to do something constantly that my build might not be good at sucks.

Then you have the 0 portal crap, which also a majority of players dislike, never mind the fact that having 6 portals was the only advantage Solo players had versus groups.

It's just a tone-deaf patch from start to finish. Good idea to remove the need to do towers for juicing, terrible implementation.

Also, most Unique Tablets right now are complete trash that no one ever uses. GGG should add one extra Tablet Slot that is for Unique Tablets only. That way people might actually be inclined to use some of the Unique Tablets that everyone completely ignores right now.
Dernière édition par NagaBreeder#9017, le 2 oct. 2025 à 13:34:23
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xxn1927#3319 a écrit :
I don't like the idea to put 6 modifiers on a stone in order to add 3 tablets. This is such an uncalled for change. I'd rather make it dependent on the tier of the map, not number of modifiers.


This I agree with, it would be good to just always have 3 tablets available frankly. Or they could abandon their one portal philosophy and just give us 6 portals again that's fine. The odds of me dying to some random ground effect or like 10 pixel large exploding orb I can't see on a super juiced map are just too high.
Dernière édition par Weaver#3527, le 2 oct. 2025 à 13:44:35
My builds are usually not even that good, being a SSF player who tries to make my own builds rather than following any guide or youtube. But I can kill bosses as well as clear because I thought about that as I was playing and building the character. How will I clear? And then how will I kill the boss? You have a lot of skill slots available. You can slot in something else other than your screen clear option, specifically to kill bosses, and even set up weapon set points to emphasise it for that purpose.

I might even have preferred it when map bosses were optional, and some bosses have annoying mechanics that were better off as a one-off to get past in the campaign and then never again, but it seems to me from reading some of the complaints that many people have not considered building for these two separate situations and I wonder what were they doing before? Just blasting through maps with some OP screen clearing easy-mode setup, without learning to play the game?

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