Rare Monsters are the superior gameplay loop

I don't understand what they're doing. 1-shotting a slightly larger white mob on each map is fundamentally not fun.
Anybody who didn't understand that following rare mob markers on a map overlay was a temporary solution to a much bigger fundamental problem with the entirety of the endgame loop is... out of touch with reason to put it mildly.

This game is turning into a poor man's copy paste of poe1 more and more with each update, some real decisions need to be made as to what direction is to be taken.

If zooming through maps followed by loot explosions is the goal, then let me remind you GGG - you already have a functioning blueprint for that, which has gone through years of iteration.

If you want people to actually engage with monsters in this 'sequel', then I suggest you start doing some brainstorming and fast, because pretty soon there will be no turning back.

To be honest i think both killing boss and all-rares are not perfect ways to "complete" the maps.

Not sure if this technical limitation, but why don't they make just something like "kill X% of all enemies on map" and have something like progress bar like we have in incursion poe1?
So you just clearing the map normally and eventually it is marked as completed, without requirement to search something specific and every corner.

I liked rare bosses, they could make them extra hard this way. And you might "hunt" the bosses, they kinda saved it with "mighty bosses" tho
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AngryLakitu#4381 a écrit :
On a map-to-map basis, rare monster chasing is far and away the better gameplay loop.

- You get to navigate the whole map without it feeling like a chore because you get dopamine hits each time you reach the next rare marker

- Chasing rare markers inherently means you are exploring the map and coming across the extra content scattered through the zone

- The value of boss maps is increased and can be unique because it isn't every map

- You can choose when to engage in harder combat. You don't have to fight a boss every map

- Consistent gameplay experience compared to unique encounters every map. Consistent character experience without unique encounters every map

- Many rares in a map that are the primary objective means many targets for loot and dopamine. Hunting blindly for rares is definitely not fun and not necessary if a boss is the primary objective

Please remove bosses on every map and return rare minimap markers. Please don't make POE1.5 because of juicers.


Since the Boss system is already implemented, then how about having two separate objectives:

1) kill all rares (this one needs markers on minimap)
2) kill the boss

If the player accomplished either objective, the map is counted as completed.
34pre98qua
Dernière édition par stkmro#2432, le 1 oct. 2025 à 05:53:43
I disagree. Bosses are great, rares are boring. Why? Rares usually just explode even with non-guide non-meta builds. But bosses only explode with the right meta-builds and right gear. Hunting rares is just brain-dead gameplay loop. Ofc some like that, but a little challenge here and there doesnt hurt.

But I do agree that the rare markers on the map were actually a good thing and should be reimplemented.
It should be kill all rare or kill boss. Personnally I'm not a huge fan of bosses, for me they are a higher risk of dying so killing all rares is usually safer.
Tech guy
While I'm not going to argue against people that do enjoy bosses more than rares, anyone that believes the current version of mapping is "more meaningful" or that the game is actively less like POE1 is not understanding the gameplay loop.

The game as a result of 0.3.1 is more like POE1 and doesn't cater towards more meaningful combat. Why?

- Maps are now a boss rush. Can you choose to full clear? Yes, but you could when it was just Rares too and, in fact, had to clear more of the map overall as a result

- Rares are the more dangerous random encounter. There is no normal map boss that has as dangerous combination of modifiers than a Rare can have, bosses just happen to have 1 shot mechanics which is not more meaningful combat

Some people genuinely enjoy having to kill bosses on a map to map basis, but don't think for a second that it's somehow more meaningful combat or less like POE1. Making bosses map completion is exactly what we have in POE1 and results in the same boss rush mentality / zoom zoom map mentality.

Time per map goes down with this change for the blasters, engagement per map goes down for the casual enjoyers. Anyone that wanted to clear maps methodically was already doing so with the Rares system and spending more time engaging with the map itself.

There exists Deadly / Powerful Bosses, Pinnacle Bosses, League Content Bosses for those people that enjoy bossing more than mapping.

The argument a lot of us are making for Rares and QoL is not this idealized version of "easy", "zooming" gameplay others are making it out to be.
For me it's better to kill boss, kill rare is too d4 tbh, but I understand people so the compromise should be either objectives: boss and rare and you need to do one of them.
I like bosses every map and the powerful bosses.

However, I really wish rare icons come back, it was such huge QoL.
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Niszczyciel#1619 a écrit :
Dopamine hits wow, game for addicts confirmed.

I personally feel this when overcoming a challenge, I guess there's two types of players.


This guy thinks he doesn't have dopamine receptors HAHAHAHA
Dernière édition par justgivemeafuckingaccou#1081, le 1 oct. 2025 à 12:38:53

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