Rare Monsters are the superior gameplay loop

On a map-to-map basis, rare monster chasing is far and away the better gameplay loop.

- You get to navigate the whole map without it feeling like a chore because you get dopamine hits each time you reach the next rare marker

- Chasing rare markers inherently means you are exploring the map and coming across the extra content scattered through the zone

- The value of boss maps is increased and can be unique because it isn't every map

- You can choose when to engage in harder combat. You don't have to fight a boss every map

- Consistent gameplay experience compared to unique encounters every map. Consistent character experience without unique encounters every map

- Many rares in a map that are the primary objective means many targets for loot and dopamine. Hunting blindly for rares is definitely not fun and not necessary if a boss is the primary objective

Please remove bosses on every map and return rare minimap markers. Please don't make POE1.5 because of juicers.
Dernier bump le 1 oct. 2025 à 12:38:39
I love it being a boss on every map.

Your complaints are almost all solved by just marking rares on the map (even though they aren't the required goal).
Dernière édition par ClDumbass#4072, le 1 oct. 2025 à 02:08:25
Agreed.
Opening up a fresh map and seeing 15-20 rares in it feels great. It also really helped guiding spirits to a rare when it was clearly visible. Now, i'm more than likely just going to ignore it the spirit like most did prior to the icons being added.

When you add rare monster mofifiers to your waystones and are able to see that clearly adding rare monsters. You feel good about the juicing you are accomplishing. Im supposed to just trust that it works?

Bring it back, and if others dont want to utilize it. Allow them to toggle it off. I suspect they will keep it on, because its a great feature for the majority of the community. This isnt POE1. We can do things differently.
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ClDumbass#4072 a écrit :
I love it being a boss on every map.

Your complaints are almost all solved by just marking rares on the map (even though they aren't the required goal).


Bosses on every map is not fun, imo. It was better being able to opt into unique encounters when needed for the purposes of waystone progression or unique item chasing.

Regular map bosses don't represent any better loot than a map of rares.

Having to fight a boss every map forces a disconnect from the rest of the mapping experience.

Not being able to "complete" a map on this atlas means a lot more than POE1 and having each node gated by a boss is incongruent with the idea of an ever expanding atlas.

I could go on, but point is my disagreement is not just with rare markers. It's with map bosses every map as much as it is rare markers.

It's about the gameplay loop map-to-map experience, which, imo, is better focused on rares than map bosses.
Dernière édition par AngryLakitu#4381, le 1 oct. 2025 à 02:15:51
I agree, the dopamine rush from zoom zoom in on the rares is rewarding.
Whoever chose to remove the icons need to be fired immediately.
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AngryLakitu#4381 a écrit :
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ClDumbass#4072 a écrit :
I love it being a boss on every map.

Your complaints are almost all solved by just marking rares on the map (even though they aren't the required goal).


Bosses on every map is not fun, imo. It was better being able to opt into unique encounters when needed for the purposes of waystone progression or unique item chasing.

Regular map bosses don't represent any better loot than a map of rares.

Having to fight a boss every map forces a disconnect from the rest of the mapping experience.

Not being able to "complete" a map on this atlas means a lot more than POE1 and having each node gated by a boss is incongruent with the idea of an ever expanding atlas.

I could go on.

None of what you said makes any sense to me.

This isn't "super special boss" every map. This is just a filler boss every map. There are still plenty that are only on some maps, such as the deadly bosses.

These bosses are also not instead of rares, they're in addition.

I don't understand how fighting the boss disconnects the mapping experience, or how fighting one is in any way in conflict with the endless atlas.

Please explain in more detail here because I'm loving the change and absolutely loathed (almost) every map just being rare spam and done.
Dopamine hits wow, game for addicts confirmed.

I personally feel this when overcoming a challenge, I guess there's two types of players.
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ClDumbass#4072 a écrit :
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AngryLakitu#4381 a écrit :
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ClDumbass#4072 a écrit :
I love it being a boss on every map.

Your complaints are almost all solved by just marking rares on the map (even though they aren't the required goal).


Bosses on every map is not fun, imo. It was better being able to opt into unique encounters when needed for the purposes of waystone progression or unique item chasing.

Regular map bosses don't represent any better loot than a map of rares.

Having to fight a boss every map forces a disconnect from the rest of the mapping experience.

Not being able to "complete" a map on this atlas means a lot more than POE1 and having each node gated by a boss is incongruent with the idea of an ever expanding atlas.

I could go on.

None of what you said makes any sense to me.

This isn't "super special boss" every map. This is just a filler boss every map. There are still plenty that are only on some maps, such as the deadly bosses.

These bosses are also not instead of rares, they're in addition.

I don't understand how fighting the boss disconnects the mapping experience, or how fighting one is in any way in conflict with the endless atlas.

Please explain in more detail here because I'm loving the change and absolutely loathed (almost) every map just being rare spam and done.


I'm not going to "explain in detail" what is clearly just a difference of style between us. I have explained why I consider rares a superior gameplay loop.

You don't have to agree with it and it's not my job to make you. I felt that the change from POE1 to make rares the focus was great and I've explained why it feels that way to me -- it's more consistent, less gating, felt better to blast a handful of maps, and made boss fights more interesting. Adding a "filler" boss every map for the sake of it adds zero to my gameplay experience of fun and tying it to map completion is jarring.
Bosses being the mandatory objective for every map reduced my interest in playing the endgame to slightly above zero, because I personally find the bosses to be the most egregiously boring and uninteresting part of the game.

I was really hoping for _more_ variety in map objectives, not less.

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