0.3.1 Feedback Re: Higher-end Juicing

This post will highlight two points of immediate feedback regarding the new patch, which I was very ecstatic looking forward to but has now caused me to just log off for the night and pray for some hotfixing.

1) Tablet scaling: In the patch announcement it was stated that "Generally the modifiers are approximately two to three times as powerful." I'll talk specifically regarding the "Quantity of Items Found in your Maps" modifier, which didn't even see a 1.5x increase in potency. This has proven to be one of the most powerful modifiers available on tablets for higher-end juicing, with a meta to chase high-value atlas areas and apply as much quantity as possible. With 2-4 overlapping towers, players could previously achieve 42-94% increased quantity of items found. With the tablet change being (3-7%) to (4-10%), that gives us a maximum of 30% quantity that can be added to our maps. That's a MASSIVE loot nerf, GGG!

2) Rare Monsters: With this patch it was stated that the developers recognized players didn't enjoy hunting down every single rare monster in order to complete a map. It was mentioned that this devolved the game into staring at the minimap. The proposed solution was to add a boss to each map and have that be the completion criteria. I was ecstatic about this idea. Countless times I've found myself retracing the entire map just to kill the one rare I missed at the start. Never in my wildest dreams did I think GGG would remove the rare icons from my minimap entirely. Do I want to be forced to kill all the rares? No. Do I still want to kill them? Hell yes! That's where the loot comes from!

I ran a few maps here after the patch, as juiced as I could make them. My experience was abysmal at best. I just spent 2-3 divines on this map and high-end tablets to juice it with; I should be rewarded appropriately for my investment. Instead I spent twice as long clearing the map as I usually do, hunting down all the rares with no map icons so that I don't miss out on all the loot potential of my (now nerfed) quantity-increased Abyss map. I left the map frustrated, and still with a feeling that I likely missed several rare mobs with pockets-full of drops.


GGG, this is not the way. Loot was in a good place; it didn't need to be nerfed by 30-60%. Please take another pass at tablet values, and for the love of all things holy please add the minimap icons back in immediately. I'll be keeping an eye on the forums for hotfix announcements, but by all means I won't be playing the game until then. This is a league-ending patch for me in its current state, and I was having SO MUCH FUN still. This is a real shame.
Dernier bump le 1 oct. 2025 à 00:38:41
Well written and I agree!
+1

Map size nerfed also stealth nerf to loot, but I'm the player that didn't care about map sizes.
+1

they might need to buff pack size and quant a bit further. donno why quant isnt also built into the waystones like they are on maps in PoE 1 as well.
"
sublimeice#5622 a écrit :
+1

they might need to buff pack size and quant a bit further. donno why quant isnt also built into the waystones like they are on maps in PoE 1 as well.


Ah, Damn you missed the "vision meeting with jonathan,himself,and the walls" SoUl LiKe PoE.. Guy has some mental problems for sure
Wholly agree with all points.
"
HashBob#0163 a écrit :
also stealth nerf to loot


I would love you to walk me through the process you've used to reach this conclusion two hours after the patch dropped. Like how do you play PoE and not understand RNG better than this?
"
cgzell#4567 a écrit :
Damn you missed the "vision meeting with jonathan,himself,and the walls" SoUl LiKe PoE.. Guy has some mental problems for sure


And the "guy" in this context is the one designing the game we're all enjoying or the one posting about a person they've never met on the internet in disturbingly random, mostly incoherent sentences comprising nonsense patterns of punctuation and capitalization?
"
LSDemon423#3748 a écrit :
This post will highlight two points of immediate feedback regarding the new patch, which I was very ecstatic looking forward to but has now caused me to just log off for the night and pray for some hotfixing.

1) Tablet scaling: In the patch announcement it was stated that "Generally the modifiers are approximately two to three times as powerful." I'll talk specifically regarding the "Quantity of Items Found in your Maps" modifier, which didn't even see a 1.5x increase in potency. This has proven to be one of the most powerful modifiers available on tablets for higher-end juicing, with a meta to chase high-value atlas areas and apply as much quantity as possible. With 2-4 overlapping towers, players could previously achieve 42-94% increased quantity of items found. With the tablet change being (3-7%) to (4-10%), that gives us a maximum of 30% quantity that can be added to our maps. That's a MASSIVE loot nerf, GGG!

2) Rare Monsters: With this patch it was stated that the developers recognized players didn't enjoy hunting down every single rare monster in order to complete a map. It was mentioned that this devolved the game into staring at the minimap. The proposed solution was to add a boss to each map and have that be the completion criteria. I was ecstatic about this idea. Countless times I've found myself retracing the entire map just to kill the one rare I missed at the start. Never in my wildest dreams did I think GGG would remove the rare icons from my minimap entirely. Do I want to be forced to kill all the rares? No. Do I still want to kill them? Hell yes! That's where the loot comes from!

I ran a few maps here after the patch, as juiced as I could make them. My experience was abysmal at best. I just spent 2-3 divines on this map and high-end tablets to juice it with; I should be rewarded appropriately for my investment. Instead I spent twice as long clearing the map as I usually do, hunting down all the rares with no map icons so that I don't miss out on all the loot potential of my (now nerfed) quantity-increased Abyss map. I left the map frustrated, and still with a feeling that I likely missed several rare mobs with pockets-full of drops.


GGG, this is not the way. Loot was in a good place; it didn't need to be nerfed by 30-60%. Please take another pass at tablet values, and for the love of all things holy please add the minimap icons back in immediately. I'll be keeping an eye on the forums for hotfix announcements, but by all means I won't be playing the game until then. This is a league-ending patch for me in its current state, and I was having SO MUCH FUN still. This is a real shame.



whats even more fun right now is that global is saying that they have so much better loot but they are running waystones in areas they previously powered up with 3-4 tower overlays so that is not really comparable to the average run of maps

many also say its better but they are not even at tier15 maps yet so they have no idea what we are even talking about

and some people are trying to shut the people up that are giving opinions about the endgame loot in global again the community is devided between people that dont know and the people that know and its frustrating too xD cause this will be a problem not now but for when ggg is gonna work on it.
"
Kerchunk#7797 a écrit :
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HashBob#0163 a écrit :
also stealth nerf to loot


I would love you to walk me through the process you've used to reach this conclusion two hours after the patch dropped. Like how do you play PoE and not understand RNG better than this?

Smaller map = less mobs
Less mobs = less loot

I don't get what's so hard to understand here? I call it a "stealth nerf" because it's not a direct nerf to your possible loot table, just the quantity/ease of access to the loot.
Dernière édition par HashBob#0163, le 30 sept. 2025 à 23:41:05

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