Dont make the game any faster and easier.
Then they need to make monsters with the "slow methodical" speed in mind,otherwise fighting crackhead fast enemies will always result in the players looking for ridiculously powerful builds or Askin for speedups.
You can't have fast strong monsters swarming you like it's L4D only for the player to be stuck with the equivalent of Resident evil 1 movement. |
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Adding more 1shots you can barely see isn't going to encourage players to slow down. It's going to make them play faster and nuke screens at best, or quit out of frustration at worst.
Did we learn nothing about the problems PoE 1 has? PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" Since you mentioned farming T15-T16 high difficulty maps, I assume you have a level 90+ character. And considering that a level 90 player has a maximum level of 100, being able to easily complete almost any content is the foundation of ARPG games. So, my friend, you're almost at the end of the game and you're complaining because the content is ending quickly. What's your build budget? I'm playing a level 93 LA with 80 divine spheres. I'm afraid to enter T15-T16 maps because even the slightest mistake can cause me to die. This problem isn't general; it's entirely your problem. |
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" Most people will stop playing soon after they feel everything is too easy because that's a fundamentally boring experience for MOST people. You can't expect me to sit and watch almost an entire movie just to get to the last good 15 minutes. That's not how things work. |
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