Deflection - Yea, I don't see the point.

You added another RNG layer on top of Evasion which is a function of Evasion, sometimes armor.

You added it because we can't evade certain attacks that we should be able to. I find this particular interaction quite flawed since we can miss Slams due to Accuracy, Evasion's counter stat.

I'm not saying we should evade obvious queue attacks but there's still plenty we can't.

You created a layer system similar but far worse than old Dodge + Evasion. You can't really invest in the stat via passives because it's so small. A single roll on gear is just shy of the largest wheel.

So after 2 item rolls slots and 30 passive points it almost works...
...Or take Acrobatics / Hybrid Defense and get more for less.
"Never trust floating women." -Officer Kirac
Dernier bump le 28 sept. 2025 à 02:25:30
I thought all attacks besides telegraphed ones with the red flash were now evadable. Is that not the case?

The way I think about deflection is that it's like having luck applied to your evasion rating. If a hit goes through, it rolls again to check for 40% damage reduction. I stacked it up pretty high (I think to 80 evade, 75 deflect) and still decided it was best to invest in some ES. The off-chance of being one-shot will always be inferior to tanking hits and having time to prevent further damage, considering the downsides to dying in this game.
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Xzorn#7046 a écrit :
I'm not saying we should evade obvious cue attacks but there's still plenty we can't.


Why not?
If you can stack enough energy shield to ignore it, why not do the same.

In that regard I also agree deflection is a proper bad defense mechanism, along with evasion in general.
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bestsss#7863 a écrit :
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Xzorn#7046 a écrit :
I'm not saying we should evade obvious cue attacks but there's still plenty we can't.


Why not?
If you can stack enough energy shield to ignore it, why not do the same.



Good point.
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bestsss#7863 a écrit :
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Xzorn#7046 a écrit :
Why not?
If you can stack enough energy shield to ignore it, why not do the same.


'cause it's literally boring af?
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YNRY#3842 a écrit :
I thought all attacks besides telegraphed ones with the red flash were now evadable. Is that not the case?

The way I think about deflection is that it's like having luck applied to your evasion rating. If a hit goes through, it rolls again to check for 40% damage reduction. I stacked it up pretty high (I think to 80 evade, 75 deflect) and still decided it was best to invest in some ES. The off-chance of being one-shot will always be inferior to tanking hits and having time to prevent further damage, considering the downsides to dying in this game.


I hadn't played full Evasion since 0.1 which was just awful. Basic mobs did attacks that couldn't be evaded. It was quite a different beast from PoE1. A ugly mangy beast.

To my knowledge Deflection was added because AoE Attacks can't be evaded unless you're a player.

It was wrong of me to compare it to old Dodge + Evasion though since that was actually quite good. You just needed 25-30%DR and you were golden. This is some scuffed thing that requires high investment, including Blind and it's still pretty terrible compared to other options.
"Never trust floating women." -Officer Kirac
I don't think it's great. Saw a guy go deflect on a 2.9k ES build, and he said it was good. Dunno if that's bait though.

Just seems to me, when you have evasion and recovery, all you want is the max hit to survive the really big hits. Which deflection only does a % of the time, so unless it works on an atrophy system that stacks with evasion's and always procs on the first hit you don't evade, it's essentially useless. Just get more EHP and then you can go chaos res in those suffixes and keep your HP instead of going CI...

It kind of yeah, just doesn't really serve it's purpose unless it's extremely broken. Kinda nice for people that really want a low EHP to work in at least some juiced content, but useless outside of that.
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Xzorn#7046 a écrit :
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YNRY#3842 a écrit :
I thought all attacks besides telegraphed ones with the red flash were now evadable. Is that not the case?

The way I think about deflection is that it's like having luck applied to your evasion rating. If a hit goes through, it rolls again to check for 40% damage reduction. I stacked it up pretty high (I think to 80 evade, 75 deflect) and still decided it was best to invest in some ES. The off-chance of being one-shot will always be inferior to tanking hits and having time to prevent further damage, considering the downsides to dying in this game.


I hadn't played full Evasion since 0.1 which was just awful. Basic mobs did attacks that couldn't be evaded. It was quite a different beast from PoE1. A ugly mangy beast.

To my knowledge Deflection was added because AoE Attacks can't be evaded unless you're a player.

It was wrong of me to compare it to old Dodge + Evasion though since that was actually quite good. You just needed 25-30%DR and you were golden. This is some scuffed thing that requires high investment, including Blind and it's still pretty terrible compared to other options.


Yeah I think all attacks can be evaded now. Acrobatics isn't in the game anymore.

I'm not familiar with POE mechanics. Was evasion good (playable) in that game? I'm playing twisters now so that's a check for blind. Even with that, pure evasion+deflection was getting me killed in frustrating ways. Packs of quill crabs, just one or two need to make it through. Stupid.
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YNRY#3842 a écrit :
Yeah I think all attacks can be evaded now. Acrobatics isn't in the game anymore.

I'm not familiar with POE mechanics. Was evasion good (playable) in that game? I'm playing twisters now so that's a check for blind. Even with that, pure evasion+deflection was getting me killed in frustrating ways. Packs of quill crabs, just one or two need to make it through. Stupid.


The answer to that question depends on the era of PoE1. Around 2019 it` was quite good. We could stack 75/75% Dodge with 60-70% Evasion then as mentioned get 25-30% flat DR. You'd get hit maybe once every 4 maps. Required a quick response but fine.

This was back when most Ascendancy options also gave DR. Only Slayer survived that sweep. Most were complaining about damage nerfs but I saw that slip right on through.

After the Armor/Evasion rework and addition of SS which actually made everything much worse late game. Evasion was notably worse after the additional removal of conversions.

I tried Deflection with both a Tactician and Ritualist. Both felt pointless.
"Never trust floating women." -Officer Kirac
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YNRY#3842 a écrit :

Yeah I think all attacks can be evaded now. Acrobatics isn't in the game anymore.


I have never been able to avoid eternal knights "reflected" bolts with 70ish evasion, not once.
Dernière édition par bestsss#7863, le 26 sept. 2025 à 14:33:22

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