[Feedback] Why the game feels worse than it really is

For the context, I play from the very first day EA was released and have 4 charaters 90-96 lvl and 3 of 85-89 lvl. Tried different classes in each patch, played Poe 1 since 2012.

Right now from my personal experience I see several major issues that can be relatively easy to fix so that the game feels much better:

1) Average game speed problem.

I won't say that we need more move speed, more movement skills, even thought it would be nice have simple blink.

But after thinking what takes most of my time, I realize - it's identifying items. From some interviews Jonathan and Mark mentioned, they want people to feel excited when an item drops and the second time when they identify it. So my personal opinion it works first hour of the game maybe. What happens then is first, when I'm poor I tend to pick all rare items and magic items, in hopes that I get good rolls. Therefore often during campaign instead of actually playing the game and enjoying areas, I have to go to town 5-8 times per map in hope that I get either good rare or at least a nice magic item. And as loading time isn't instant I really feel like I spend much more time just for this hassle. So at this stage there is no excitement.

When I get to maps and much often I find tier2-5 items, I'm rich enough to have identification scrolls, though it's really annoying to sit a minute each time I have a pile of 8-12 tiered items that I identify and in 98% case through on the floor again. Because after hundreds of tier 5 items that turned out to have tier 1 mod 'reduced requirements' or 'increased light radius' I just give up. At certain point I started filtering our most of the things except some white and blue bases, because I just lost hope to get a descent rare.

What I would like to see as a solution:
- all non-unique items drop already identified. In this case we can setup proper loot filters and have more time to enjoy the actual gameplay.
- leave 'unidentified' drops for uniques only It makes sense as most of them have gamble mechanics as well as there is a chase to sell them unidentified (try to sell unidentified rare at the same time).

2) Map/atlas load time and navigation
Really annoying thing is load time of map/atlas view. Sometimes for me it takes 1-2 minutes to load atlas. So it just feels bad.
In case with atlas, after several hundreds of maps - it's just really hard to find anything, even with that limited amount of bookmarks.
Hopefully it would be improved somehow.

3) Doing combos in many cases is not rewarding
In general it still feels that using single active skill and minmaxing its damage is the best way to play. Combos take more time, often part of the combo has longer cast/attack speed but at the same time not really great damage or 'conditional' damage.

Minor problems that could make game more attractive:
- Unique items with skills look useless. Most of them are low level though you get them in endgame. There is no point in weapon with stats ~10-20 lvl item but 18 lvl skill. Most likely it won't drop for you when you need it, you can't buy it before act 4 because no one already trades manually.
It would be good if they always dropped with skill level corresponding to item stats, and potentially new orb added that allows you to infuse uncut get and level up skill on the item.

- Sprint doesn't really work on most maps because of narrow path and lots of obstacles.

- Offline trade should be available much earlier, at least at the start of act 3.


In general I see really good progress since 0.2 patch and that's giving me hope. When I'm done with the league, I'll most likely post what was really good :)
Dernier bump le 25 sept. 2025 à 01:55:51
Agree with all these points.

#1 point is so frustrating I am doing simulacrums now as I just got to end game and all tier 4 and tier 5 items are garbage. I waste so much time picking them up, identifying them, and tossing them. I actually changed my filter for white bases only.

Second point, i hope this is improved or revamped in 0.4.

+1 all great ideas.
#1 has a weird/misleading title

making blue items drop IDed is ok, rares should not drop IDed.

2-3 are good points. but a sprint problem is a skill issue
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AintCare#6513 a écrit :
#1 has a weird/misleading title

making blue items drop IDed is ok, rares should not drop IDed.

2-3 are good points. but a sprint problem is a skill issue


I would agree that rares could be unidentified if you got 2-3 rares per map. When you get 20-40 rares of tier 3-5 per map - it doesn't make much sense.

Probably if there is no point in selling item unidentified - then there's no point in dropping it that way.

As for the sprint, I agree that's partially skill issue :) but most likely I'm not the only one.
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sinfulangel#4571 a écrit :
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AintCare#6513 a écrit :
#1 has a weird/misleading title

making blue items drop IDed is ok, rares should not drop IDed.

2-3 are good points. but a sprint problem is a skill issue


I would agree that rares could be unidentified if you got 2-3 rares per map. When you get 20-40 rares of tier 3-5 per map - it doesn't make much sense.

Probably if there is no point in selling item unidentified - then there's no point in dropping it that way.

As for the sprint, I agree that's partially skill issue :) but most likely I'm not the only one.


this sounds like a filter problem to me. the moment i have to make more than two trips out i crank up my filter a notch
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AintCare#6513 a écrit :
this sounds like a filter problem to me. the moment i have to make more than two trips out i crank up my filter a notch


This is an interesting issue though. Because Johnathan went on record saying that our main source of Regals (at least during the campaign) should be picking up Rares to disenchant.

If the solution to the hassle of playing mule-simulator is to pick up less, then the currency drops need to be balanced to not rely on disenchanting.

--

I've also seen before people claim that we should be carrying a stack of identifying scrolls and identify on the run, throwing away anything we don't want.

I feel that is also something that makes the game feel slow and annoying, completely destroying the flow.

--

I feel identifying items should just be done away with. It is a remnant of an era where player/user experience was a non-issue. I know it makes devs feel nostalgic, but for me it really doesn't add anything but annoyance to the experience.
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this sounds like a filter problem to me. the moment i have to make more than two trips out i crank up my filter a notch


That's the problem - you filter out 90-95% of items without knowing what it is. I would rather make 2-3 trips knowing I carry some 'candy' rather than reveal next portion of junk.

I played enough of Last Epoch to know that it's better and more satisfying to have items dropped unrevealed and having proper filter that shows you useful items.
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kumogakure#7381 a écrit :
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AintCare#6513 a écrit :
this sounds like a filter problem to me. the moment i have to make more than two trips out i crank up my filter a notch


This is an interesting issue though. Because Johnathan went on record saying that our main source of Regals (at least during the campaign) should be picking up Rares to disenchant.

If the solution to the hassle of playing mule-simulator is to pick up less, then the currency drops need to be balanced to not rely on disenchanting.

--

I've also seen before people claim that we should be carrying a stack of identifying scrolls and identify on the run, throwing away anything we don't want.

I feel that is also something that makes the game feel slow and annoying, completely destroying the flow.

--

I feel identifying items should just be done away with. It is a remnant of an era where player/user experience was a non-issue. I know it makes devs feel nostalgic, but for me it really doesn't add anything but annoyance to the experience.


you are basically asking for massive effective buff to drops with the IDed loot, like i said blue drops being IDed would be ok and even that should be prob limited to blues with only one mod. the idea here is that you choose your loot according to your needs. do you really need new boots? well set your filter so you see lots of boots. you already have a decent hat? well set hats to show only t3+ rares of t0 bases.

also i was never bothered by 'too many rares' during campaign. so not sure why campaign came into play now, since just a moment ago it was about 40 t3+ rares dropping in one map
- Manual item identification
- Manual inventory sorting
- Manually picking every single currency from the ground and also sending them one by one to the stash every single f*ing time

These are some QoL improvements I'm waiting for since what? 2015?
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