Temporal Chains, Chilled Ground Map Debuffs.
+500, thank you for this. I made the same post and glad to see i'm not alone. It's not the fact that they make it "too challenging", just running around the map with chilling ground hecking sucks donkeyballs.
They make maps annoying, nothing else. Not undoable just annoying. They don't add ANYTHING to the game. You gimp yourself so you can play normally or you take the crap and still play the map. They are WAY TOO POTENT AND WAY TOO MUCH. |
![]() |
I don't play maps with Temporal, however for chilled ground you can use the slow charms. In 0.2 I used the unique charm and it was enough not to ever get slowed by chilled ground. Don't know what changed, however in 0.3 one charm is not enough (whether they reduced charges gained, or increased the amount of patches, idk, they defo did something to make the charms weaker in addition to increasing the chill debuff...). However if you use three slow charms it works quite nice.
That being said... this whole "we need to slow you down" policy is just bad design. Why make maps annoying when they can be fun? Cause it's not difficulty, it's pure, useless annoyance, especially with how common those mods are now. Dernière édition par KubaLy#4534, le 24 sept. 2025 à 22:12:32
|
![]() |