Exp penalty must be removed

dying at level 90+ rolls you character back 6-8 hours. why anyone would punish players for playing the game? why use so bad and dated game design to prevent player progressions.

no it does not make any sense in terms of "races" because nobody races anyway except few people on official race events
Dernier bump le 24 sept. 2025 à 06:52:30
i like xp loss because it makes the bad players self-identify.

Build. Defenses.
Just stop being bad. With amelioration it's 2,5% exp loss. If you're at the stage where even 10% is like 7 hours you should be more like 95-96 at which point your build should be complete long ago anyway.
Dernière édition par tinmei#3775, le 23 sept. 2025 à 20:13:33
I built glass cannon because fast maps, fast xp.

Then I died, because I didn't understand the game.

Plz nerf.
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Rakie1337#5746 a écrit :
i like xp loss because it makes the bad players self-identify.

Build. Defenses.


Hey question for you.... how much defenses do you think you would need to survive a lightless moray teleporting onto you with shade walker right as it is finishing it's big slam move that deals insane damage? Especially if it is paired with temporal bubble to prevent you from dodge rolling out of the way before the slam lands? (this literally just happened to me, and one shot me through 4k ehp in an abyss off a tier 3 map.)
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davieboy1228#6473 a écrit :
one shot me through 4k ehp in an abyss off a tier 3 map.)

I don't think EHP will be reliable for a while. Too many things don't work in PoB yet. Can you take a 2000 physical hit? Layer that with defense against crit, shock, any multipliers, and you're less likely to get one-shotted.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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davieboy1228#6473 a écrit :
one shot me through 4k ehp in an abyss off a tier 3 map.)

I don't think EHP will be reliable for a while. Too many things don't work in PoB yet. Can you take a 2000 physical hit? Layer that with defense against crit, shock, any multipliers, and you're less likely to get one-shotted.


When I say EHP I am just adding my Life and Energy Shield (and darkness if playing chaluya monk). Not adding in the other defenses to that number, just raw numbers that are easily added up.
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davieboy1228#6473 a écrit :
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davieboy1228#6473 a écrit :
one shot me through 4k ehp in an abyss off a tier 3 map.)

I don't think EHP will be reliable for a while. Too many things don't work in PoB yet. Can you take a 2000 physical hit? Layer that with defense against crit, shock, any multipliers, and you're less likely to get one-shotted.


When I say EHP I am just adding my Life and Energy Shield (and darkness if playing chaluya monk). Not adding in the other defenses to that number, just raw numbers that are easily added up.

That's not what Effective Hit Points means in the theorycrafting I'm familiar with. Example: Fire EHP is the amount of fire damage you can take in one hit before dying. So Life and ES matter, but so does fire resistance and any fire damage reduction.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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[
That's not what Effective Hit Points means in the theorycrafting I'm familiar with. Example: Fire EHP is the amount of fire damage you can take in one hit before dying. So Life and ES matter, but so does fire resistance and any fire damage reduction.


See, that does not make sense though, as that would be effective damage taken, not effective hit points. hp should always be an easily calculable statistic in any theorycraft, and adding in resists and DR just complicates the formula. What if the enemy has added pen, or added flat? What if the damage is actually hybrid physical/fire? There are so many conditionals that could apply that trying to calculate a hit point total off it is insane. If that is what theory crafters are using for ehp, then I am glad I am not in that community because the ehp would change on literally every single mob variant in the game.
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Rakie1337#5746 a écrit :
i like xp loss because it makes the bad players self-identify.

Build. Defenses.


Agreed.


I like the idea that if you dont WANT to build defenses you are at a risk.


So far on both a life/armour and a life/armour/es build

Never gotten one shot.



So I would like to see the defenses and scenarios some of these people are running into.
Mash the clean

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