Allow us to instill corrupted amulets
Bumb
Not corrupted Amulets can't reach the maximum potential result couse of the limited instill option. |
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+1
GGG literally fixed this ages ago in PoE 1 with tainted oils. How did they forget it in PoE 2? PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" I thought GGG would copy also this from Poe1! Anyway the reason are strong left it like it is. For now only 1-2% of Amulets are being corrupted. It's sadly dissaponted compared to other grar items. |
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+1000. Enough with this nonsense! We want better options for Amulet crafting as all other items. 1600 hours playing and never corrupted any Amulet. Whose idea was not to instill corrupted items? Please allow us at least 2 times if not continiously...
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Indeed this mechanism that prevents instilling after corruption is awfull. Please change it in later patches. Noone will take the risk to destroy Amulet if can't instilling later.
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+1
More currencies for people running alternate content to find, another vaal sink, better amulets to aim for. Not a fan of adding all the tainted currencies and making corruption pseudo, but changing the anoint on corrupted amulets with a rare currency only makes sense. It is something you add onto an item, and is separate from actual affixes. |
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You need to wait "Blight" mechanic for that. I assume they are re-tracing poe1 content to poe2.
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" Anoints/oils are a part of Delirium in PoE2. It also doesn't have to be a delirium currency. The most thematic sense in PoE2 to me is to have one tainted that drops from corrupted mobs, and one sanctified that drops from cleansed mobs. |
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+1. Don't copy Blight mechanism from Poe1! Be innovative and create something new.
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Bump. This should have happend a lot time ago..
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