Rarity on Equipment is still a bad concept

Rarity on Equipment is a pretty shit concept. It got better and worse at the same time in 0.3 and 0.2.
Yes you need less rarity, but at the same Aurabots are absolutely broken.

The issue with Rarity is that if you dont have an aurabot you probably have to sacrifice Damage or Defense for Rarity.

In my Case for exampel. I play Hollow Palm as my main Character right now. Getting Rarity in a hollow Build is really hard. Many suffixes are already used up and Prefixes on Armour are also used up because u need as much Evasion/Energy as possible. And suffixes are often full with Resistances.
On Gloves you need +2 Level to melee suffix. For more damage.

On jewellery i need Mana and life leech and i need resistances. On the Amulet you need Level to Melee skills suffix.

On the prefixes i need flat dmg and accuracy as an amazon i do really need accuracy for extra Crit.

On the Amulet Prefixes i have ES and increased ES. Defences are really necessary. Abyss hits really hard.
Right now i could use 2 Suffixes for rarity. That would also mean i cant use Headhunter for example cause i need the resistances on the belt. That would maybe putm me at 50 rarity, but getting those very specific items is just hard or even close to impossible.

All of this is pretty specific to my build. But whta i want to show is that rarity limits build diversity to some degree. You can play without rarity, but its just a worse experience.
Dernière édition par Alzucard#2422, le 17 sept. 2025 à 14:00:25
Dernier bump le 18 sept. 2025 à 13:37:20
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.
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Nyon#6673 a écrit :
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.


Sorry that GGG doesnt want build diversity. And i dont play Spark or Lighting Arrow
Dernière édition par Alzucard#2422, le 17 sept. 2025 à 14:59:28
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Alzucard#2422 a écrit :
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Nyon#6673 a écrit :
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.


Sorry that GGG doesnt want build diversity. And i dont play Spark or Lighting Arrow

Just because there is one op build, doesn't mean the others are complete trash.
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Alzucard#2422 a écrit :
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Nyon#6673 a écrit :
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.


Sorry that GGG doesnt want build diversity. And i dont play Spark or Lighting Arrow


I dont see how this is in any way related to build diversity.

Its incredibly easy to get a small amount of rarity on a few of your pieces, you even have an essence that can guarantee it for you, and you only need to have close to 100% rarity to not lose out.

But if your insisting on playing a build where you for some unknown reason need every single prefix and suffix for other stats then its just a reality that its not gonna be a very effective build for farming.
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Nyon#6673 a écrit :
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.


Its not just "tiny amount of rarity" tho. I currently have 150% and its just a different game entirely. But the 150% use up 6 slots.

If we had a hard cap of 25% or 50%, you at least could choose where to put your rarity. Can you afford it on Boots, Helmet or Gloves, or can you go for Rings? But right now the answer is: yes! all of it!

The comparison between 0% and 150% is crazy, about 5div per day crazy. And that is on the lower end. I don't even play all day, as many here do.

Some Builds just can't or dont want to make room for that many rarity, so why punish them that hard.
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Nyon#6673 a écrit :
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Alzucard#2422 a écrit :
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Nyon#6673 a écrit :
I dont see the problem.

If your build cant sacrifice any affixes at all to make room for a tiny amount of rarity then its just not a very good farming build.


Sorry that GGG doesnt want build diversity. And i dont play Spark or Lighting Arrow


I dont see how this is in any way related to build diversity.

Its incredibly easy to get a small amount of rarity on a few of your pieces, you even have an essence that can guarantee it for you, and you only need to have close to 100% rarity to not lose out.

But if your insisting on playing a build where you for some unknown reason need every single prefix and suffix for other stats then its just a reality that its not gonna be a very effective build for farming.


As i explained i can reasonably get like 40-50 and that requires an investment of 50 divines and thats if an amulet woudl even be available
. More is legit not possible because Hollow Palm takes up a lot of suffixes and prefixes. That are necessary for it.

Rarity is an absolutely garbage mechanic. Influencing how much Currency someone drops based on a modifier on gear. When some build simply can get it way easier than other builds.
Its simply contraproductive if you want build diversity. Some build simply will suffer because of it.
Dernière édition par Alzucard#2422, le 17 sept. 2025 à 15:13:47
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Alzucard#2422 a écrit :

As i explained i can reasonably get like 40-50 and that requires an investment of 50 divines and thats if an amulet woudl even be available
. More is legit not possible because Hollow Palm takes up a lot of suffixes and prefixes. That are necessary for it.

Rarity is an absolutely garbage mechanic. Influencing how much Currency someone drops based on a modifier on gear. When some build simply can get it way easier than other builds.
Its simply contraproductive if you want build diversity. Some build simply will suffer because of it.


Both of those statements are wrong.
It doesnt require 50div investment to get some basic usable rarity gear.
You can easily get like 40% just on one ring.
Your just not willing to sacrifice any dps for it.

You can get 50% rarity on amulet, 100% rarity on your rings, 25% on gloves, 25% on boots, 50% on your helmet and 16-24% from sockets in your chest, in addition to what you can get from the tree or from uniques. Your build isnt that special that it cant do without any of these prefixes/suffixes, most of the suffixes you would be trading away are resistances, and there still are plenty of affixes left to get you resistance capped.
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Nyon#6673 a écrit :


Both of those statements are wrong.
It doesnt require 50div investment to get some basic usable rarity gear.
You can easily get like 40% just on one ring.
Your just not willing to sacrifice any dps for it.

You can get 50% rarity on amulet, 100% rarity on your rings, 25% on gloves, 25% on boots, 50% on your helmet and 16-24% from sockets in your chest, in addition to what you can get from the tree or from uniques. Your build isnt that special that it cant do without any of these prefixes/suffixes, most of the suffixes you would be trading away are resistances, and there still are plenty of affixes left to get you resistance capped.


It requires that for my specific build as i said. Otherwise i would lose dmg or defence. Which is not an option those are more important.

One suffix on Amulet is free and one suffix on Boots is free. Rest cant be changed or i would lose dmg or defence. Accuracy, Flat ES and increased ES are on my amulet and i need all 3. So i cant get 50 rarity. Sacrificing DPS isnt an option and if i have to do that an another build not then it proves my point
Dernière édition par Alzucard#2422, le 17 sept. 2025 à 15:28:03
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Alzucard#2422 a écrit :

It requires that for my specific build as i said. Otherwise i would lose dmg or defence. Which is not an option those are more important.


That isnt specific to your build, thats how it works for every build. Getting rarity means sacrificing something else.

Thats part of how the game works, you have to at some point choose between losing out on rarity or losing out on something else. So you can either do lower content with 100% rarity or you can sacrifice some rarity to do higher level content. And once you reach high end gear thats another scaling for your build where you try to fit in as much rarity as possible while still being able to clear content at a reasonable speed. It adds to diversity it doesnt take away from it.

The problem is that you dont want to choose between rarity and something else, you just think you should have both and since the game doesnt allow you to have both you think its a stupid mechanic.


I can make the same argument against defense, why does the game force me to choose between defense and offense stats on my gear? It ruins build diversity because it doesnt work with my one specific build where I need all my affixes for offense in order to clear a map, all builds should just have the same flat amount of defense and then we only scale offense on our gear, that would work better for me.
Dernière édition par Nyon#6673, le 17 sept. 2025 à 15:39:38

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