Is THIS Good Combat, GGG?

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Kerchunk#7797 a écrit :
Here's my combo build absolutely facerolling Xesht T2: https://youtu.be/5D72fbNjwuw


I've also cleared T1 Olroth, T2 Simulacrum, T2 King, Kulemak in a T14 map... like I dunno guys I'm no expert but it definitely feels like you can make it work past Act 2 of the campaign.


With a few builds, you may be able to make it, but then again, you have a total of 12 skill slots. You are using 4. 33% of what is available. Do you get my point now? The more you progress in the game, the narrower and narrower your windows of opportunity to do combos become. When 5 rare bosses and 100 minions try to swarm you, the ability to combo becomes almost impossible.
Even though you use combos, the non-combo builds like a deadeye Lightning Arrow on a Rhoa would melt you in efficiency. I think Rhoas shouldn't even exist. Repeatedly pressing only 1 button (Lightning Arrow) and blowing up the screen shouldn't even be a thing.

P.S: I am aware that giving the player windows of opportunity for combos while eliminating the possibility of 1-button builds is an incredibly complex problem to solve. Idk how will they do it, but if they do it, goddam.

P.S: The game should inform you when the boss enters an animation phase, maybe have "invulnerable" written in the HP bar. You also should not be able to arrow the ground right in the beginning. The boss has not entered in the fighting phase, per se.
Dernière édition par andreull#5435, le 15 sept. 2025 à 05:23:16
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Kerchunk#7797 a écrit :
Here's my combo build absolutely facerolling Xesht T2: https://youtu.be/5D72fbNjwuw


I've also cleared T1 Olroth, T2 Simulacrum, T2 King, Kulemak in a T14 map... like I dunno guys I'm no expert but it definitely feels like you can make it work past Act 2 of the campaign.



we counting totems as 'combo builds' these days? ...ok :3
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AintCare#6513 a écrit :
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Kerchunk#7797 a écrit :
Here's my combo build absolutely facerolling Xesht T2: https://youtu.be/5D72fbNjwuw


I've also cleared T1 Olroth, T2 Simulacrum, T2 King, Kulemak in a T14 map... like I dunno guys I'm no expert but it definitely feels like you can make it work past Act 2 of the campaign.



we counting totems as 'combo builds' these days? ...ok :3


I really don't know what people understand through combo gameplay, to me that's definitely not it... if you were to compare it to what fighting games consider combos to be.. it's usually quite a lot of moves.

but even if it is... it's rather irrelevant if it's combo based or not? Like the title of this posts asks.. "is THIS good combat?" at the end of the day? is it actually engaging? If it's not.. it doesn't really matter.

Pressing 2 buttons or even 3 doesn't automatically mean the combat is much more engaging.. there were builds in PoE1 where you would press a lot of buttons but that didn't mean anything in terms of engagement in combat.

side note: The build Kerchunk was playing in that video is more or less exactly what I was playing and what another guy in another post was speculating that I would struggle with in late endgame.. lol.
"Sigh"
got some screenshots? this is an og forum.

not that anyone cares but some text wouldn't hurt.
Innocence forgives you
Dernière édition par SilentSymphony#3358, le 15 sept. 2025 à 06:11:02
Any build that costs that many divines should be able to do that. However, 99% of players cannot do what you see in the video, so everything is fine.
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andreull#5435 a écrit :


These 3 videos are a beautiful representation of a combo-based build, but as you can see, they happen in campaign, in act 2:
https://poe2db.tw/Monk


Yeah the monk demonstration videos i think are a good example of what GGG where hoping the combat would look like. But you can easily see why it doesn't work in reality. Stopping between melee lightning and ice combos to use a knockback skill on white mobs. of course no one's doing that, why would you stretch your valuable passive points between lightning, ice, physical and the daze ailment. Got to concentrate on one or two damage buckets to be efficient. Constantly using dedicated culling skill for power charges, does that suggest that your not supposed to be able to one shot white mobs? Since they need to stay at low life to keep the combo functioning, what happens when you reach a boss or tanky rare?

If there was ever a point where this game had good combo gameplay it the was in the old huntress gameplay from a few years ago. Where the combos where based on mobility. Zippy Disengagement skills, into ranged attacks, into gap closers, without all the baked in mechanics and restrictions. That's a much better way of doing combo based combat.

That's what we should be pressuring GGG to go back to. otherwise there's only two other possibilities. Either they keep adding cooldowns and conditions until the zoomers are forced to play the "right" way. Or they admit they can't beat the zoomers and the game is rebalanced around Poe1 style zooming metas.
Ok, what build is that crazy demon form despair nonsense? I gotta see what gear they are using for that nonsense…
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IonSugeRau1#1069 a écrit :
Is this what good and engaging combat should look like, GGG?

https://www.youtube.com/watch?v=xVEnbS6i3S4


If you don't like fast paced game play then play slow paced game bro. What's the problem here? is it that you can't achieve said video game play or you just don't like other people playing the game the way they want?
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argoniashawks#7828 a écrit :
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IonSugeRau1#1069 a écrit :
Is this what good and engaging combat should look like, GGG?

https://www.youtube.com/watch?v=xVEnbS6i3S4


If you don't like fast paced game play then play slow paced game bro. What's the problem here? is it that you can't achieve said video game play or you just don't like other people playing the game the way they want?


Is that good and engaging combat?
"Sigh"
Tbh I dont know why are you complain, because for me its looking good, especially lightning warp. Yeah, they said that they trying to make a "challenge", but then most of PoE 2 community was crying about "aaahhh its to difficult", now same guys crying about "its to easy", whats your problem tho?

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