Losing XP on death is too much

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Angrael1234#6004 a écrit :

It’s a shame, because despite all its problems the game is already great and could be even better—but what’s the point if you lose all of the motivation after hitting 90 and all of those random one shots?



What is the motivation to improve your build if you can just not change anything after hitting lvl90 and grind to lvl100?
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thanks for your reply, i dont really see how it affects the spirit of the game.
as you have highlighted yourself....there is already an option if you want death penalties...HC


I'm not good enough to play HC, + the game get too many bugs and perf issues to do it without a 5K€ PC.

The thing is if there is no stake about death, there is no tension, if there is no tension, that become boring. The only arpg i managed to play HC till late game was grim dawn because the game is too fair to be enjoyable in softcore and too fair to be random gamble in HC.
OP complaining about dying at level 90, LOL. The level scaling doesn't really start to get insane until around 96+.

You do realize that getting to 100 (solo, not getting carried), is actually a major accomplishment? Most don't go for 100 because it's really not worth it for your build and the effort.

You can usually stop around level 95 and easily have just about everything you need.
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DarkDredd#2184 a écrit :
I am curious how long GGG will keep XP penalty...probably until when they will release that this is not good for business ...
You cannot make good money based on 1-2% players group


That is, in fact, how free games make their money.

Microtransaction monetization is not about making a little money from a lot of people, its about making a lot of money off of whales. A small minority who spends too much.
Dude thinks he can threaten to quit lmao via exp penalty look it poe 1 LMAO

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
It is dis-heartening to see so much grind wasted for things as simple as mis-clicks and get lynched for doing so. GG 2-3hours of playtime.

If the exp on death was scaling as you went up -
90 - 10%
91 - 9%
....
99 - 1%

Perhaps the loss wouldnt be quite as severe but would still punish idiocy if you kept going back for more.
XP loss would not be such a problem if the game didn´t have so much oneshots where you die in a second without having any time to react.
Again : if you get one shot that mean you juice too much for your gear
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Joeliwan#5319 a écrit :
It is dis-heartening to see so much grind wasted for things as simple as mis-clicks and get lynched for doing so. GG 2-3hours of playtime.

If the exp on death was scaling as you went up -
90 - 10%
91 - 9%
....
99 - 1%

Perhaps the loss wouldnt be quite as severe but would still punish idiocy if you kept going back for more.

Ok, let's say level 90 is the hard max level. What would your complain be then? "I've reached max level too easily, the game is over now"?

The point of this game isn't getting to max level.
This mechanic is an insult to the time players invest in the game.

You enter the maps, kill hundreds, if not, thousands of mobs, and are penalized in a completely absurd way.
Instead of encouraging players to take on the challenge, the game punishes them for it!

There is already only one portal available to attempt difficult maps, and yet this system is in place it makes no sense whatsoever.

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