Acolyte of Chayula is in a bad State right now, it makes no sense

Chayula even with the Changes is just absolutely shit.

Volatility is as useless as it can get. U cant stack it before a boss and then explode it. Its barely usable for mapping cause its only a 10 sec timer after getting stacks for 30 sec. The timer for every explosion of volatility is individual. There is not really usable support gems for Volatility. The 0.1 sec between getting stacks is absurd. Its way too high. Volatility Passives skill nodes are also useless. "getting volatility on kill" will barely proc, because u will most likely get volatility anyway from applying things like shock in the same timeframe.
Increase or decreasing the Delay helps exactly what. 2 Nodes with 15% is still only 30% and 30% of 0.4 is nothing thats useful to anyone.

And lets not talk about the 30 Stack limit. Thats just the most useless Node in existence.

Then you have get a volatility stack on getting stunned. Sorry but what would this help me if i get stunned??????

The Instability Node and the Precide Volatility Node is at least a bit usefull. I dont know how that helps during Mapping but sure. Because o Bosses it will definitely not help cause it takes way way way too long to get actual stack on a boss for Volatility to be any useful there. Even with 10 Stacks it takes art minimum 10 sec to get a good number of stacks then u have to wait 3-4 sec so 15 second until u can actually attack the boss for real. Sorry but thats absurdly useless.

Then Lets Talk about Life Leech works on Chaos damage too.
Whats the point of this?? To even use this Properly you will need Original Sin.

If you take Amazon for example Life Leech with Elemental Damage add Walker of the Wilds and u have Chayulas ascendancy but better. U wont need Original Sin. Giving you way more room for other rings.

You cant even go Spellcasting Chayula cause u dont have Spell Leech as of now. That would have been a good option to add to Chayula. So you have a spellcasting Monk.

This ascendancy makes no sense.
“The bird of Hermes is my name, eating my wings to make me tame.”
Dernière édition par Alzucard#2422, le 3 sept. 2025 à 12:02:07
Dernier bump le 25 janv. 2026 à 22:39:00
Chayula can be fixed in two simple changes.

1) Sap of Nightmares: add 100% of elemental damage converted to chaos

2) Volatility: Volatility explodes EVERY 4 seconds, dealing 100 Physical Damage to you per Volatility. You will gain Volatile Power, Gaining 1% of Damage as Chaos for each Volatility which exploded. The VOLATILITY timer will reset on gaining another stack of Volatility.

Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.

These two simple changes will make the class feel great and be on par with other classes.
Yes it's utter trash, the worst ascendency by far.

Clunky, not practical, long to set up, complicated, weak result, doesn't last long, costs so much points/support gems/items, cost a lot of time also.


And even if you do all that perfectly, Rage is 5% buff damage per hit and gives 15% attack speed on top, for no costs, 0 delay and 0 restrictive conditions.


A single support gem is better than Chayula !!! that says something...
Dernière édition par ukarudenkai#6946, le 3 sept. 2025 à 12:20:06
I think it still needs some work, but I legit think Chayula monk is pretty decent. Probably a better choice than Avatar if you are willing to engage with some slightly clunky mechanics.

Volatility is very inconsistant but you can somewhat easily have around 20 to 40-ish% of it while mapping, potentially a lot more in very dense areas like Abysses or breach, if you have abilities that can damage mobs sequentially like shattering palm or heralds you can easily reach up to 200 in a matter or seconds. The main problem is the duration, it's a bit low.
I think the play is to use Catharsis supported attack regularly (like on the basic attack) to keep it up somewhat consistently.
Pretty clunky and you have to keep looking at the top icon but it's a LOT more damage than Avatar with his meager 10% extra cold/lightning.
BTW as a bonus, the volatility explosion counts as a hit even if you take no damage, it doesn't interupt ES recharge and it can trigger your ghost dance for instant ES recovery without having to get bonked by a mob first, it's extremely good for survivability. Could also open some very good techs to self trigger effects when hit.
Admittedly it's not that amazing against bosses, you'd probably want some Cast on X to rack up the charges faster.

Void illusion is also surprisingly good. Very usefull during the leveling, it'll save your ass consistently. I took it as my first ascendency and imo it is a lot more valuable than anything Avatar can offer as a first pick. The main bummer is that it doesn't work with blink for some reason.


Darkness is still kinda trash though, I guess you'd only ever use that if you REALLY want to have all of your gem slot available for active gems but otherwise the persistant buffs are just way too good to pass up. There might be someone out there with a tech for it, but at base value it's basically worthless.

Overall I think Chonk is a pretty solid ascendency honestly, I don't know what you guys are on about.
Unless you absolutely want to go nuts on Cast on X, it's probably a lot better than Avatar.
Dernière édition par LFA01#0120, le 3 sept. 2025 à 14:02:27
THE MOST USELESS ASCENSION IN THE GAME BY FAR
"
Ryker77#1693 a écrit :
Chayula can be fixed in two simple changes.

1) Sap of Nightmares: add 100% of elemental damage converted to chaos

2) Volatility: Volatility explodes EVERY 4 seconds, dealing 100 Physical Damage to you per Volatility. You will gain Volatile Power, Gaining 1% of Damage as Chaos for each Volatility which exploded. The VOLATILITY timer will reset on gaining another stack of Volatility.

Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.

These two simple changes will make the class feel great and be on par with other classes.


That Volatility math doesn't add up.

If you can only gain it once every 0.1 seconds, you can only gain 10 a second, which means if it explodes every 4 seconds you can only have 40 before it explodes.
"
That Volatility math doesn't add up.

If you can only gain it once every 0.1 seconds, you can only gain 10 a second, which means if it explodes every 4 seconds you can only have 40 before it explodes.


That is the exact text from the skill with the two changes I made in bold/underline. Also you missed the part in the skill where it says the skill timer resets when you get another stack.

Here is the original of the skill from the game:

Volatility explodes after 4 seconds, dealing 100 Physical Damage to you per Volatility. For 10 seconds after explosion, you will gain Volatile Power, Gaining 1% of Damage as Chaos for each Volatility which exploded. The explosion timer will reset on gaining another stack of Volatility.

Volatility can be gained once every 0.1 seconds, and the default maximum for Volatility stacks on you at once is 200.
"
LFA01#0120 a écrit :
I think it still needs some work, but I legit think Chayula monk is pretty decent. Probably a better choice than Avatar if you are willing to engage with some slightly clunky mechanics.

Volatility is very inconsistant but you can somewhat easily have around 20 to 40-ish% of it while mapping, potentially a lot more in very dense areas like Abysses or breach, if you have abilities that can damage mobs sequentially like shattering palm or heralds you can easily reach up to 200 in a matter or seconds. The main problem is the duration, it's a bit low.
I think the play is to use Catharsis supported attack regularly (like on the basic attack) to keep it up somewhat consistently.
Pretty clunky and you have to keep looking at the top icon but it's a LOT more damage than Avatar with his meager 10% extra cold/lightning.
BTW as a bonus, the volatility explosion counts as a hit even if you take no damage, it doesn't interupt ES recharge and it can trigger your ghost dance for instant ES recovery without having to get bonked by a mob first, it's extremely good for survivability. Could also open some very good techs to self trigger effects when hit.
Admittedly it's not that amazing against bosses, you'd probably want some Cast on X to rack up the charges faster.

Void illusion is also surprisingly good. Very usefull during the leveling, it'll save your ass consistently. I took it as my first ascendency and imo it is a lot more valuable than anything Avatar can offer as a first pick. The main bummer is that it doesn't work with blink for some reason.


Darkness is still kinda trash though, I guess you'd only ever use that if you REALLY want to have all of your gem slot available for active gems but otherwise the persistant buffs are just way too good to pass up. There might be someone out there with a tech for it, but at base value it's basically worthless.

Overall I think Chonk is a pretty solid ascendency honestly, I don't know what you guys are on about.
Unless you absolutely want to go nuts on Cast on X, it's probably a lot better than Avatar.


U can only get 10 stacks of Volatility per Second. Because its 100ms between each gain of a stack.

Void Illusion is way to similar to Lingering Illusion if rememebr that name right.
“The bird of Hermes is my name, eating my wings to make me tame.”
Dernière édition par Alzucard#2422, le 3 sept. 2025 à 14:57:08
I made a post with review and idea on how to fix the Acolyte.
Freshly today.

https://www.pathofexile.com/forum/view-thread/3840525
I've tried this asecndancy 3 times now. The first when I first got the game and didn't know wtf I was doing (before you could swap ascendancies) it looked cool. Wow little did I know this would be hands down the WORST CLASS for a year to come and beyond!

I made another in .3 - surprisngly I was doing not bad mapping when I completely tossed out quarterstaff trash for a whirling slash/whirwind crit build. I was getting 200+% extra chaos not including Mings heart and added chaos bonuses but I had only about 1k energy shield and life so I was super squishy.

Darkness I never gave much thought until .4 but I got a coming calamity and was like hm 3 herald skills for free ok and shapeshifting wyvern/flame breath maybe I can make something work here...

About 15-20 divs at level 75 and I'm just about fng over this season. (This is my 4th or so character my main is 95 and the others are 90) I NEVER got my ass beat so bad in maps after campaign than I am right now with my acolyte. DARKNESS IS TRASH. VOLATILITY sounds great in practice yet the timer and count down are butt cheeks man way worse than my twister build I am only popping for maybe ~30% at a time right now with a butt ton of ailment and crit chance.

Absolutely HORRIBLE naive me thought wow they finally changed the timer for purple flames to EIGHT seconds - useless still. Not only do skill effect duration nodes not matter at all for volatility or purple flames but the support gems for remnants in general are DOO DOO - only 2 really?

I can go on man but holy hell please its been a year the dude looks cool looks like there is potential but current mechanics don't even waste your time. Don't get me started on how useless Mantra of Disappointment sucks what a terrible skill. The only "chaos" skill decent from the main weapon is your hand of chalupa. PLEASE this whole ascendancy needs a major REDO

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