The Third Edict: What We're Working On

Please add mouse/keyboard input support for console (Xbox). Thank you.
Please fix demon form being unable to revive players in coop. I'm assuming it happened while trying to fix a 0.1 bug where it was reviving much faster than intended.
Why does Arc seem to miss ~20% of casts even if you're 0.2m away from a mob and directly aiming at it?

While probably not the top of Sorc/Stormweaver problems (eg. if you don't wipe the screen before they get to you, you're in trouble), it's a massive one and I believe other skills/spells which need to be aimed at targets and not ground-targetted.
Fix not working Blasphemy in second weapon set
My biggest issue so far isn't even with any bugs, it's that I can barely experience the game as intended due to constant performance issues on PS5. Everytime I get to a group of mobs the game stutters. This specifically only began after I purchased POE2 EA after the free weekend. Everything was fine then, but afterwards now I can barely succeed through ACT 1 because every major encounter has a freeze then I die. ☠️ Did Za Warudo get patches in as a mob skill??

Beyond that, the game is amazing and this content update is (from what I can tell) great! Good job
Dernière édition par EtherwXlf#9683, le 3 sept. 2025 à 14:18:06
Void Illusion also needs to work on Hollow Palm, otherwise it's pointless.
abyssal monsters cast some green orbs that do insane damage. They are impossible to see in fight, can show up on top of you and implodes way too fast
Quando chega o druida?

When does the druid arrive?
Dernière édition par Sam_GGG#2420, le 3 sept. 2025 à 14:26:46
Спасибо GGG

Thanks GGG
Dernière édition par Sam_GGG#2420, le 3 sept. 2025 à 14:44:38
I'm experiencing frequent crashes and would like to report the issue. After entering the game and mapping for a short while, my CPU usage spikes excessively, causing temperatures to skyrocket to 100°C before the game freezes and crashes to desktop.

Even when I manually limit POE2's performance to prioritize lower CPU usage (maintaining around 30% usage) and play at reduced framerates, the game still crashes after just a few minutes.

This appears to be a persistent optimization issue rather than hardware limitations. I hope the team can investigate and address this stability problem soon.

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