The Third Edict: What We're Working On

"Fixed a bug where Ember Fusillade when supported by Wildshards would be able to "keep" the additional projectiles from a Wildshards proc by interrupting it fully firing."

Interaction that required skill & overcoming a little clunk to properly use and allowed the skill to be pretty good = nerf

At least buff the skill if you are gonna do that?

It already struggles clear wise without snakepit.

We better get mid patch balance cause the state of things rn is stupid
Dernière édition par theppmeister#3282, le 3 sept. 2025 à 11:12:35
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liuyicun88#5780 a écrit :
I'm utterly disappointed. Since the launch of Version 0.3, there hasn't been a single Patch Note (PN) in sight. The content of Chapter 4 is tedious and overly long, clearly a rushed product. From everyone playing the Lightning Spear build across all classes in Version 0.2 to most players only being able to play the Ranger class in this version, this game—once claimed to have "diverse classes and a blooming variety of Builds (BD)"—has turned into such a mess that I don't even have the energy to complain anymore.

The class balance is a complete disaster. They copied code from Path of Exile 1 (POE1) but couldn't even get it right, resulting in all sorts of bugs. Grinding Gear Games (GGG) is utterly incompetent. The positive prefixes for map keys have been removed and replaced entirely with negative effect modifiers. I really can't fathom how twisted the game designers' minds must be to come up with such a thing—it's truly anti-player. Games are meant for entertainment, and the core purpose should be to make players happy. Yet GGG always finds ways to frustrate players; they’re really one of a kind in the whole world.


Saying GGG is incompetent proves you have no idea what you are talking about. How can you come in here as a fucking tourist and insult the developers? It says a lot about you.

Do you understand this is an early access, aka beta? Everything here is rushed because they have imposed a strict deadline on themselves to release leagues regularly.

Don't like the game? You can offer your constructive criticism with actual arguments and possible solutions, or simply stop playing and GTFO.
Here also few bugs I noticed

1) in ritual if you kill big demon that carries little imps on it's back they jump off and become invulnerable and you have to log in and out to cancel ritual.

2) sometimes strongboxes doesn't spawn enemies and after like 5 seconds just give you loot

3) Omen that allows you to open strongboxes twice only works 1 per map or 1 per type of strongbox. If I have 2 omens and I find 2 researchers strongboxes in a map It only allows to open one of them twice.

4) Omen that prevents loss of 75% of exp gets consumed if I die in delirium or breach... etc. (places where player dont loose or gain exp) Or it might be intended
PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!PERFORMANCE OPTIMISATION!!!
RIP fleashpiercer spectre , you was good for 2 day .
hope frozenmandible dont get destroy too , i DONT want return to vaals guards
Please fix the performance of the game, I have a Rtx 5070 and still having problems with latency and fps in maps, the problem started on the middle of act4
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Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.


Map devices I am still unable to interact with (after fully restarting the game)
1. Pulveriser
2. Sacred Archives
3. Bronze Timekeeper's
4. Cauldron (Can use but only if you're standing inside of the rock circle)


Is this for a coming patch later this week or a patch thats already out? new to the forums im having the same issue with pulverizer map device alongside many others.
Since the start of the league, I've had about 300 freezes when switching between locations, and I've tried all the tips from Google and YouTube, but nothing seems to work. Are you going to fix this?
Please find the time to dedicate a patch to improving performance and resource issues. I know it's not an easy change to make and requires a lot of tinkering with the systems, but I would really like to be able to remove a LOT of the effects that do not help gameplay (why do shattered frozen mobs spawn so many chunks on the ground?), that are bothersome because of noise and clutter, or in general that I do not care for. There is no difference if I run an upscale image with a black texture and just a black material with sometimes some reflection, I would like to tone down a lot of models, I would like LOD and particle settings in general and to be able to reduce textures further than medium or disable certain settings entirely.
Can you fix aftershocks too please? All this and nothing about aftershocks but there’s no way it’s a game mechanic that they just stop working every now and then, random every 5-10 seconds I just won’t be able to do damage for 10-15 seconds cause the aftershocks don’t activate the fissures in the ground just glow

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