Abyssal Depths' Rare Monsters Design Issue

Does anyone know the name of those mobs that throw the ice-floor attack and the massive green cone? They somehow are able to target and beam me to death off-screen. Is this an intended mechanic? As GGG doesn't want to increase our camera distance, it seems a little cheaty LOL.
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ComfyWizard#8218 a écrit :
Does anyone know the name of those mobs that throw the ice-floor attack and the massive green cone? They somehow are able to target and beam me to death off-screen. Is this an intended mechanic? As GGG doesn't want to increase our camera distance, it seems a little cheaty LOL.


i think those are two different things. the frost ground attack is like a shade looking guy and the green lasers are like knight looking guys. i forget what they're called. but it seems like there's maybe a mod that occasionally summons a knight looking guy to do a laser attack.
Keep Abyss mobs dangerous. They should kill players. I do not see the point of making them just another vehicle for loot like normal rares. They are not that insane, my build is not good defensively. It's main weakness is degen and I have 3.2k max hit with just lich ascendancy DR only.

When I had 4k ES and shavs belt I was basically immortal to these mobs.

They are really not bad, you just walk away and their cds are not "2 secs" they are like 10. I have a suspicion people just fight them with zdps so they cannot kill them in the windows provided and get stat checked trying to whale on them in degen or while they are immortal.

The only real problem with them is the effects can be a bit flashy and messy when a lot of other stuff is going on too, especially the things that look like storms and meteors

Again I die to stuff like deli scorch and just ignite more than the physical degen everyone complains about, I do not think it is that bad at all.
Dernière édition par AverBeg7#1689, le 28 sept. 2025 à 00:19:47
Absolutely a garbage mod. Physical dot is nearly impossible. I feel like its 0.1 all over again where your only defensive option is stacking ES so you have enough of a "life" pool to survive. Armor doesn't work on damage over time, and while I have managed to stack 26% additional physical reduction, its not noticeable at all. So stacking armour with additional physical reduction, 58% block chance (1% away from capping without throwing in anvil), 100% armpour applies to chaos, 200+% applies to elemental, 25% of phys taken as fire and im still dying before I can walk out of the dot area. And then you add in the part where it ALSO prevents recovery. So my ~18% leech is useless, as are life flasks and life regen. As a melee build, its not possible to handle it from range. I even worked in a weapon swap bow, but then I can't use my shield and white monsters or ranged attacks just 1shot me with the lack of armour and block.

And the icing on the shit cake? I'm color blind and there is no color blind support. I literally can't see the dot/recovery negation effects till my hp starts dropping and smacking the flask button doesn't work.

Pretty wild that I can go from facetanking 6 mod, irradiated and delirious maps but this 1 abyss mod shows up that shouldn't exist and i cant even handle an unjuiced map with 4 mods. Xesht? KotM? Cake. But vessel of kulemak? Literally can't play it. And you can't just avoid it either ... abyss shows up in EVERY map, and decent crafting that doesnt feel like a slot machine is gated behind it.

And if you want it to be constructive instead of just criticism, MAKE A WAY TO ACTUALLY BUILD A LIFE POOL. Ive got flat life on most gear and like 15% increased life from smith of kitava armour and it still tough to keep my life pool over 2k without sacrificing a decent chunk of damage. If I could get half as much life as these energy shield builds without going zdps, it might even be viable. But make a decision and go with it. If you're going to continue to make stacking up life prohibitively difficult, you can't have monster damage that can't be mitigated. If you want to keep aoe dot/degen around monsters, then melee builds need to have some source of life or mitigation.

F.
I've been able to get my off meta melee build up to t15s/t16s, and the most reliable way for me to not get nuked by these guys is saving a few abilities i have and comboing them when the new wave is spawning (chayula with a mantra of destruction empowered bell and a combo charged lightning dash thing, forgot what it's called), but yea, as melee these dudes will straight nuke you, fortunately I have some decent aoe clear that stacks thanks to herald of ash and shattering palm, but if i miss my combo and can't just burn them with normal damage after i usually just try to run away haha
Shade Walker.

I am so, so curious to hear what the idea is behind Shade Walker. It blends into normal ground, gets covered by other effects, deals tremendous damage, prevents all recovery, and punishes melee much harder than ranged.

It's so many longstanding PoE problems combined into one mod. Why? What's the goal?

When I'm criticizing something I usually like to think of a way to improve it. I am struggling to do that here. Delete Shade Walker I think. It doesn't add anything positive to the game.

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