"auto attack" warrior is the most dps skill
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mfw
-People tell me the campaign is a 'slog' while every unplanned improvised build I make breezes through the game since 0.1 -When people tell me they need to use auto-attack but I've rarely use it past act1. I've got a great solution for everyone who dislikes the basic attack; pretend that it got nerfed for 90% less damage, and don't use it. *clap* Why impose that restriction on everyone else. I'm going to make a life/armour Warrior with just his Mace skill gems and do my best to report back honestly. Dernière édition par WhisperSlade#0532, le 4 sept. 2025 à 18:33:49
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Almost forgot about you guys.
I made two mace warriors that used Armour as its primary defense. One in HC SSF (not very far) and one in softcore trade league to endgame. The latter has turned out to be one of my favorite builds so far. Pretty much all the complaints here are untrue. I doubt they're sincerity, and I wonder if they've played the game at all. Or at the very least, didn't know what they were doing with their skills gems. Besides the fact that default attack is a perfectly fine skill (thematically, visually, game-play wise, etc) to weave in with other skill gems for some versatility, and the over-infatuation with making sure every skill lights up the entire screen, I found myself almost never using the default attack, especially for bosses, because it was utterly outpaced by other skills, even for single target. The exception is when (rarely) there is a single trash mob that will go down with a quick swing, rather than summoning Zeus to part the heavens and bring down the wrath of the cosmos to send a single white mob into oblivion while my screen lights up in glorious splendor for the 9th time in the past 30 seconds. idk what to say, the PoE2 hate cult needs to work on their grievances. There's a game called PoE1 for anyone who wants to experience some of the more one-dimensional thoughtless one-clicking that is advocated for. I've played it for 10 years; and for all it's wonderful systems, the actual gameplay is quite bad. I invite you to try for yourself, as I did with the armour/mace build. Dernière édition par WhisperSlade#0532, le 14 nov. 2025 à 01:30:10
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" I think when most people say slog about the campaign is that its too freaking long and only getting longer. At the rate its going mapping will start at lvl 80. Since the addition of act 4 I have made 2 characters to 80+ and both started maps 65+. That is too late IMO. Campaign needs to be shorter, not longer. In fact I think a perfect fix would be to shorten the main campaign by at least 25% then make more interludes as 100% optional "side quests" for the campaign purists. Then just make tier 1 maps scale at player level until 65 and go back to normal levels. But yes, most builds can get through the campaign and a high percentage of them can breeze through it but that doesn't mean it isn't too long to have to repeat countless times. Correct me on these times but google isn't the greatest in this search. It looks like the fastest time in poe1 start to maps is 3 hours. In poe2 in just start to finish act 4 no interlude is almost the same. There are still 2 more acts to go. At this rate a world record will be just under 4 hours. Average user experience from google search is showing around 3-5 hours for just act 4. That is the slog people are talking about. Especially when its on repeat every new character. |
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I'm playing the warrior. Level 96. Auto attack does the most damage - that's true. But that's not so bad. It can be used without mana :) Several other skills of the mace are used situationally: one for armor breaking and debuff, the other for clearing, etc. The bad thing is that the warrior does not have an ulta. The Hammer of the gods became terrible after rework.
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" I think that was the point they were making though. Like its there as a free out of resource attack option which is obviously good but it should not be the highest dps option once you have some skills. They were saying the damage/tuning of the skills are too low and thats how it appears when auto attack is higher than and specialized super powerful move. |
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Thread is about auto-attack with warrior. But aight, I did mention "slog"
" So your issue with the game, is that there is too much game? Help me to understand why 99% of your time during a league in maps, is not enough. Help me to understand why you want 99.5% of your time during a league to be in maps. What is the fundamental difference between campaign, and maps. Is it the skippable dialogue? Please don't tell me that it's the repetition, when endgame is running the same 20 odd tile sets and bosses over and over. So what is it? " Players always started maps around level 68 in PoE1. The level is an arbitrary number; they can have you arrive at end-game at 65 no matter how long the campaign is. " Okay so campaign is a slog, but you want to run the same maps over, and over, and over again until 65, where you can then proceed to continue running those same maps over, and over, and over again. And this is your solution to slog. " Out of curiosity, why haven't you played any PoE1 this league then? I have, and the thing that makes a game a "slog" is never its length, it's the quality of the experience and the gameplay. PoE1 is a slog imo, because the gameplay itself (not its plethora of systems, which are mostly wonderful) is ass-tier in my opinion. The gameplay has about as many dimensions as buttons required to play it, and about as much attention. Help me to understand, what makes the campaign a slog, and not the indefinite mapping system that follows for the remainder of the league? Dernière édition par WhisperSlade#0532, le 14 nov. 2025 à 01:57:41
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" I think the simplest way I can explain it is maps have the freedom to go whatever direction I want. Higher density allows for leveling faster to get to use a unique or something I need to get a build online I want to try. None of the talk to this guy to talk to this guy to talk to that guy stuff. Halani Gates is the most glaring example of this. Go somewhere just to talk to go back to the ship. Its just after doing it 15 times I am over it. Side note, if they make it so I can play the maps I want to without being forced to play the ones I don't in end game that would be great as well. But yea, simplest thing I can say is the freedom to go whatever direction I want and not have to go in a specific order each time. I know in act 2 and act 4 I can kinda pick the order which is cool and all but at the end of the day its still the same thing. Yes maps are the same thing too but the only forced thing in maps at the moment is kill boss move on. I can full clear if I want, boss rush if I want and pick whatever direction I want. Also the zoning gets way more repetitive than just map then base. As for poe 1, I haven't played it in years. Was only brought up as an example of the time difference in campaigns. They don't have a skip either but its much faster than poe 2. That was the only comparison I was attempting to draw. |
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" Try Supercharged Slam. It one-shots t15 map bosses with a decent weapon. Or at least it used to, I haven't played since just before the 0.3 endgame patch. Anyway, default attack does have the most damage if you're only looking at the tool tip. But I'm willing to bet you don't use it to clear maps, and that you use other skills for the bosses too. Default was occasional use, but became out-classed pretty quickly by other skills, because there are so many dimensions to a skill besides its DPS: - AoE - Range - Mobility/movement - Status effects - Defensive aspects - Combos with other skills - The types of support gems it can use And why are we talking about basic attack like it's a bad thing..? I like the fact that my warrior sometimes might swing his mace into someone's face, rather than call down the wrath of the gods every time a trash mob wanders his direction. It's cool. |
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" Okay thanks for the nice answer. So you don't like: - The linearity - The slower progression (density, drops, talking to NPCs) - Being forced to play the areas you don't like So overall it sounds like, you want to choose your content and progress fast. Which of the two do you feel is most important? I think it 'might' be fine if they offered an alternative leveling system, except I think that if the alternate system allowed you to progress faster, it would be harder to justify playing the campaign instead (which many people, including myself find to be fun) and would turn character progression into a decision between a more fun experience, or a competitive edge (market wise) and time-saver. For this reason, I think for the benefit of the overall game, such an alternative leveling system, in maps, would have to provide a similar speed in progression. Otherwise the incentive structure of the game will diminish the experience for many players, in what used to be a "level playing field". (no pun intended) I personally really enjoy the campaign myself, and honestly wouldn't mind if it were even much longer. The reason is that I am not focused so much on reaching a destination, but having a blast playing with friends through the story ("on rails", if you will) where in end-game maps, it seems that is where people go off on their own to do their own maps and atlas. (it would be great if you could share atlas progression with friends..) So, two different perspectives. But now I see where you're coming from, even if I don't agree that it would be best for the game. addendum: I would not be opposed to "optional side content" (the quests that grant +skills & +spirit) for additional play-throughs in a league. So that after you fully complete campaign with one character, any additional characters in that league can have a more streamlined camapgin, only doing the central story beats while still receiving all of the side-quest rewards. But this would be a compromise for those who feel they want to skip the campaign, and not something I particularly want. Dernière édition par WhisperSlade#0532, le 14 nov. 2025 à 02:32:42
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" No need to thank me lol, I tend to be very civil in my replies and enjoy a good conversation. Between choose my content or progress fast, I think it would depend on when in the league I do it. First character on new league I think I would choose my content. Second character would be progress fast. When my friends and I play we usually start at a similar time but our play schedules are different so we progress at different rates. Usually I tend to play the most early while my one friend tends to play more total hours a season and the other is hit and miss. To give you perspective, when the slowest person is on, we usually go back and help them since the game nerfs you when you go to lower levels so we can play together and just have fun in chat. Its times like this where the campaign is a massive annoyance. He has seen it all, we all have. So we just want to get him to where he gets his build online and he has more fun that way. He hates the slow progress and tends to just not play instead. I have no issue with people who enjoy the campaign. If you only want to do that and as soon as maps are unlocked you start over, more power to you. But that is something I would never want to do. Its just not in me. Its pure speed clicking through the forced conversations and interactions for me now. As for a campaign skip, that is actually something I would want but you suggested the extras like res, life, skill points, etc carrying over so you dont have to hunt for the body to get the letter and stuff each time. This would be great but the imbalance you mentioned would be there with even that since you start off tankier and have more points to inflate damage early. The question I have for what I call the campaign purists is why do you not want a skip? The most common answer from that is the economy standpoint of being behind. My initial thought when I hear that answer is then you care more about the economy than the campaign being fun to repeat. If a skip was available, the option to play the campaign would always be there for you to repeat so it is not about it being "forced" outside the economy standpoint. From a leaderboard standpoint it should be obvious you have to do the campaign to be eligible. From an economy standpoint its about being the most efficient and being the fastest. That difference in economy argument falls apart as it is now. Your build choice, your time invested, your efficiency in speeding the campaign all effect the economy difference now. Just thinking "out loud" with this part... If they sped up the campaign such as remove all the god awful dead ends, shrunk zones, removed pointless stuff such as the halani gates part I previously mentioned and increased the leveling speed to match it would be much better. By increased leveling speed I mean if you finish at 65 on average now then by shortening the campaign you might end up at 55 so speed up leveling enough to be at 65 again on the shorter version. I hope that makes sense they way I explained it. All in all, once you have played the campaign dozens of times, it just becomes a speed run each time. Perfect world for me might be something like on new league you have to do the campaign but once its done and you have unlocked maps, your next character for the league would get some alternate way to level and not have to do the campaign. Like some cow level or something that just scales with your level up to 65 and once you hit 65 maps open. The bonus skill points, res, life etc all can be set up to apply at specific level increments so nothing is missed. |
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