Path of Exile 2 — Network Spikes After Patch (0.3)

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I'm also getting lag spikes. Played absolutely fine on 0.1, now about 50% of the instances I load into will either run fine or have unplayable lag spikes of 1000+. I can leave the instance and hop back in sometimes to roll the dice and see if it fixes, but it massively is degrading my experience and I might put the game down. It does not corelate to the Shaders and I've disabled IPv6.



Really disappointing no word from GGG on this.

EDIT: Using a VPN did fix this for me. Disabling IPv6 and doing all the other recommended network setting and shader cache fixes did not work.
Dernière édition par Supersalad#0044, le 21 déc. 2025 à 17:08:02
still the same here
im on this train too.

figuring things out as i can:

im running Winmtr to monitor ping latency from my PC to maps server host.
looking like any other game i play no packet loss or indicative latency tanks.
but ingame occasionally lag an network spikes to 50k and far beyound.
so i got into client.txt and reading out what i can figure, noticing everytime i have a lag spike and standtill ingame. hundrets of error code lines are written into my client.txt. sometime even far exceeding 10k lines. yikes!

i made another post here https://www.pathofexile.com/forum/view-thread/3895918, with a copy paste of the lines client.txt notes down. if you want to post similar, or want to check winmtr what your connection looks like leave a comment there.
Dernière édition par MorwoPoE#3287, le 22 déc. 2025 à 13:52:30
Just wanted to add that Im having the same issues. Only in POE2 and only started with the recent update. Stopped playing for a few weeks and came back today to the same issues. usually play on Texas server, but it happens on all. Sits at 25-30 ping and then jumps to 200 every few seconds.
Crazy that these issues are still happening despite me taking a break since launch. I've tried multiple things to fix this and no luck at all. At the start of 0.4 I was mostly good other than some crashes on bosses that seemed to happen specifically the first time I'd fight that boss, but now I get random network latency and shader spikes that are absolutely slagging my game to a crawl, and this is just in the campaign. Mapping is absolutely out of the question while the game is like this. For the record, this is the only game I have these issues on and I don't exactly have a low end pc so I don't know what the deal is.

I'd like to think there's a fix coming but I'm honestly about to just drop the game for good as every performance issue that the game has had since launch is still there but yet GGG will make sure to put more stuff in the cash shop.

Not a good look at all when the cash shop is very clearly the priority over having a game that's even playable.
Dernière édition par works0fheart#3154, le 30 déc. 2025 à 02:59:47

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