[Suggestion] Death penalty design change
" Agree. Devs fix the nonsense deaths and every boss being a "figure out and avoid the 1-shots" encounter would go a long way to appease folks mad at death penalties. |
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I'm curious how far the Devs made it on hardcore or even in season playing the game. What do you all think? What level is Jonathan and what class do you think he's rocking in .4?
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