Why is warrior getting nerfed?

Why though?
Dernier bump le 23 août 2025 à 20:16:43
Warrior getting buffs, not nerfs.
Except for 1 keystone skill.
EPHP reduced by > 50% by max block going to 50 from 75. From 7 mods to 3

Giant's blood nerf halves life from strength ~600 hp

AOE 25% nerf hits hard

Earthquake nerf is just wrong. Why?!?

Huge hit to infernal and seismic cries unless you play warbringer.

Armor applying to elemental damage probably won't do shit. Deflect looks much better.

The best warrior build will probably be a boring ass totem build or build exploiting the change to earthshatter.
I didn't realize this was controversial. It's pretty clear warriors got nerfed hard--if you read the patch notes. I'll includes text from the notes below:

--The Giant's Blood Keystone Passive Skill now halves the amount of Life granted by Strength. (ROUGH!)

--The Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded.

--Berserk: Now Grants 53-59% increased Rage Effect at Gem levels 14-20. No longer Grants 0.2% of Physical Attack Leeched as Life per Rage. (Completely unnecessary)

--Earthquake: Jagged Ground's radius is now 1.8 metres (previously 2.2). Aftershock now has 160-580% Attack Damage at Gem levels 1-20 (previously 150-468%), and has a radius of 2.4-3 metres at Gem levels 1-20 (previously 3.4 at all Gem levels).

--Infernal Cry: Now empowers one Attack per 10 enemy Power in range, counting up to 50 power (previously one Attack, plus an additional Attack per Endurance Charge consumed). It no longer has 4-38% increased Warcry Speed, while Empowered Attacks now gain 32-49% of Damage as Fire Damage (previously 5% per 5 Power of enemies in range, up to 100%). Infernal Cry's Combust now deals 6-9 to 112-167 Fire Damage at Gem levels 3-20 (previously 11-17 to 120-180), though it now deals significantly more Damage at Gem levels past 20. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attacks gain 0-10% of Damage as Fire Damage (previously gained +0-10% of Damage as Fire Damage per 5 Power of enemies in range, up to +0-50%). (HUGE NERF)

--Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). (Another huge nerf to ST)

--Rolling Slam: Now has +1.5 seconds to total attack time (previously 1 second), but no longer has an attack speed penalty. Quality now provides 0-100% increased Stun Threshold while using Skill, instead of Causes Daze Buildup equal to 0-50% of Physical damage dealt. (Thx for ruining my favorite leveling skill)

--Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed). (Ruined)

--Sunder: No longer has +0.9 seconds to total attack time, but now attacks at 35% of attack speed (previously 65%). No longer consumes Fully Broken Armour to guarantee a Critical Hit. Instead, it inflicts Sundered Armour on Fully Armour Broken targets, inflicting an additional 20% increased Physical Damage Taken for a duration. Adjusted the damaging area to more closely match the visual effects. (Sucks)

- Scavenged plating being nerfed from more 70 to more 40% is really a hard hit in the face, it will be much more difficult to reache high levels of armour needed to tank big hits (Huge nerf to armor stacking)

- Banner of defiance being changed to 30% more while we were able to reach something like 85% before

--War Pick, Battle Pick and Strife Pick one hand Mace Implicit modifiers are now +5-10% to Critical Damage Bonus (previously +10-15%). Existing items can be made worse with a Divine Orb. (Nobody uses these anyway and GGG still nerfed them. Makes no sense)

--Several build enabling uniques that were OP were deleted. I'm fine with that.
--Warbringer looks worse than it was before; except for a shout/totem warrior which may be the only viable build for endgame
--The 25% nerf to all area of effect hits slams the most
--Alk and Carn both posted about the nerfs to warrior. Both of them are not playing warrior in season 3 due to the extreme nerfs.

Dernière édition par FPSPV#4195, le 22 août 2025 à 17:43:52
I also think so but i will reserve my outrage untill i see new passive tree. New passives seem to be more then just +something% and may contain some cool things. I also would like to try how the new block feels and how new elemental armor feels. They said you could probably reach around 100% elemental conversion on armor. That can be HUGE. Also, they might've added more life nodes or sustain nodes on passive tree. You can't say they didn't untill you see the tree.

About Giant's Blood. It is technically a nerf to HP. But overall it might be a huge buff. The main part - you don't have to stack 600+ STR now to just equip the weapon. You can spend those points for more damage, maybe more defences or more HP if they add it. You can be more free to choose interesting passives and not just STR, and that is what they said they want to do. Since you don't need 600+ str for weapon anymore you won't need to stack it to that so you will be losing around 300 HP if any (maybe new HP nodes, who knows). And new armor and block might compansate for that as well. We also got that defensive Cry that might help. Anyway, im pretty hyped to try and use it. To be honest, those 600 hp didnt help anyway when Xesht smashed you with hands or you get oneshoted by some mechanic. It seems to me they are trying to lean more into deflect/block/damage reduction. And i think we wont be getting lots of HP buff until we try Templar with all of the defence things that come with him. That said, again, we need to see the new tree.
"
MadSheo#0280 a écrit :
I also think so but i will reserve my outrage untill i see new passive tree. New passives seem to be more then just +something% and may contain some cool things. I also would like to try how the new block feels and how new elemental armor feels. They said you could probably reach around 100% elemental conversion on armor. That can be HUGE. Also, they might've added more life nodes or sustain nodes on passive tree. You can't say they didn't untill you see the tree.

About Giant's Blood. It is technically a nerf to HP. But overall it might be a huge buff. The main part - you don't have to stack 600+ STR now to just equip the weapon. You can spend those points for more damage, maybe more defences or more HP if they add it. You can be more free to choose interesting passives and not just STR, and that is what they said they want to do. Since you don't need 600+ str for weapon anymore you won't need to stack it to that so you will be losing around 300 HP if any (maybe new HP nodes, who knows). And new armor and block might compansate for that as well. We also got that defensive Cry that might help. Anyway, im pretty hyped to try and use it. To be honest, those 600 hp didnt help anyway when Xesht smashed you with hands or you get oneshoted by some mechanic. It seems to me they are trying to lean more into deflect/block/damage reduction. And i think we wont be getting lots of HP buff until we try Templar with all of the defence things that come with him. That said, again, we need to see the new tree.


Exactly this, people need to wait and see how it will play out in the game. It's just one more week of waiting anyways. I think these are overall better improvements to the warrior class.
I hope you like using boneshatter, basic attack, and shockwave totem to level through the acts.

Zzzzzz
Dernière édition par FPSPV#4195, le 22 août 2025 à 17:55:23
I'll reserve my judgement for when I'll be able to play but besides what OP already noted there are two nerfs that hit hard and are quite unexpected given that armour is not the best defensive layer right now:

- scavenged plating being nerfed from more 70 to more 40% is really a hard hit in the face, it will be much more difficult to reache high levels of armour needed to tank big hits

- banner of defiance being changed to 30% more while we were able to reach something like 85% before
they do this all the time and it's beyond annoying at this point. "99% warrior builds are using giant's blood. let's nerf it instead of buffing 1h/dual wield setup". we are playing giant's blood not because of it's op but there is literally no other option. 1h setup sucks ass. i think they nerf warrior everytime in sake of memes.
With the big nerfs to Giant's Blood & block it wouldn't even cross my mind to try 2h & shield anymore (also shield charge nerfed, was a very strong single target ability at high gem levels in 0.2, but no longer.) I'd try armor/evasion + deflection as the defensive layer instead.

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