Clarification pl about GEM STUDDED??? (Gemling Legionnaire)

Jesus holy christ. What is wrong with the spelling throughout this thread?
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
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RickyDMMontoya#7961 a écrit :
Jesus holy christ. What is wrong with the spelling throughout this thread?


Spelling? We don't come all people from England bro! Chill out.


+1 about clarification. Until now seems to me bugged. Equal numbers of numerous gem colors should give more than one bonus.
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a09368652#0684 a écrit :
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RickyDMMontoya#7961 a écrit :
Jesus holy christ. What is wrong with the spelling throughout this thread?


Spelling? We don't come all people from England bro! Chill out.


+1 about clarification. Until now seems to me bugged. Equal numbers of numerous gem colors should give more than one bonus.


Player's Logic: 1+1=2

GGG's Logic: 1+1=11
My most numerous gems are RED, but I can not find anywhere that says
I'm immune to bonus from monster crits. Where can I verify this?
I think it's bugged.
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Gromlyk#4552 a écrit :
My most numerous gems are RED, but I can not find anywhere that says
I'm immune to bonus from monster crits. Where can I verify this?
I think it's bugged.


No it's not! The tooltip doesn't work as always. Dev's need to add itin later patches.
If you bring green gems to most numerous you will notice the difference in movement while firing and walking.

You get the bonus also from the blue when putting to most numerous position. It is visible when you open skills and see Mana cost.

But for red gem's bonus is difficult to test it. Another one time that needs this f.... Training Doll.
Dernière édition par Todos56#1491, le 5 sept. 2025 à 06:48:12
The bonuses definitely work if the amount of gems is the same. I tested it on a mercenary with fireball and armor-piercing rounds.

So, a mercenary with empty skill gems:

The base mana cost for fireball is 21 mana. I insert 2 blue gems. The cost becomes 15.

Then, I insert two green gems and definitely start moving faster when channeling armor-piercing rounds. (The 40% movement speed bonus is very easy to notice)

Red ones can't be verified. You just have to believe that this bonus works.
Dernière édition par Privateer#4821, le 7 sept. 2025 à 06:40:19
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Privateer#4821 a écrit :
The bonuses definitely work if the amount of gems is the same. I tested it on a mercenary with fireball and armor-piercing rounds.

So, a mercenary with empty skill gems:

The base mana cost for fireball is 21 mana. I insert 2 blue gems. The cost becomes 15.

Then, I insert two green gems and definitely start moving faster when channeling armor-piercing rounds. (The 40% movement speed bonus is very easy to notice)

Red ones can't be verified. You just have to believe that this bonus works.


When i tested to have equal number of color , i noticed that hits where more strong... i dont know...GGG should give crarifications if it is bugged or not.qq
I was also testing it and when I have all support gems at 9 of the same color, specific through having also the red ones at 9... the mana cost reduction is gone. ... so it seems not like it works, atleast when you have as second or third the red ones equal.
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OniXcell#1895 a écrit :
I was also testing it and when I have all support gems at 9 of the same color, specific through having also the red ones at 9... the mana cost reduction is gone. ... so it seems not like it works, atleast when you have as second or third the red ones equal.



It needs to be noticeable to the sheet ' C ' otherwise we need to guess all the time what is enabled and what not.
Guys, if you have same number of green, red and blue socketed support gems - all three bonus will work. Yes, there is no information in 'C', but it 100% works.
Brothers and Sisters, believe in the true prophet of this vicious economy, SSF. Join us and you will feel the very essence of the game, not the divine orb/hour indicator

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