[3.27] Fire Trap of Blasting - tanky, all content

Thanks a lot! Mapping looks decent. Probably even possible to fit in self-chill with a few tweaks at some point!
Unannounced change present in json passive tree file:

Trickster (Ascendant Node) was buffed, now it provides "Nearby Enemy Monsters' Action Speed is at most 90% of base value", (from 92%). It will be slightly easier to dodge boss mechanics.

Surprisingly, Assassin wasn't changed at all, so we stay on Guardian/Trickster.
Are you still playing this build? Any update?
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RedVelvet777#7860 a écrit :
Are you still playing this build? Any update?

I rarely play the same build two leagues in a row (I have little time, so 1 char per league usually), now I'm trying something different. But update is here, all trees are modified to 3.27 and added grafts section:


Grafts

Spoiler
Go for even extra tankiness!
1) One with Preserving Stillness - extra damage buffer, doesn't mess with Guard skills cooldown.
2) Second one with tender Embrace - we're at low life constantly, it tremednously helps with degens and constant endurance charge generation is nice too.
Dernière édition par Melnevacor#2724, le 4 nov. 2025 à 01:55:18
Thanks for the Graft information.

I am having issue with not enough mana to cast fire trap after reserving all the aura. How do you solve mana problem?
Slavedriver's Hand solves it completely. Until then, use leveling tree with Eldritch Battery.

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