We need more similar passive nodes like Heatproofing!

Frostproofing and Shockprooding should be added to Merc Ranger's area. We need this nodes badly. Mitigation of elemental damage should be possible with alternative choices. Just using Runes doesn't changes significant the mitigation options + lowering huge amount of Armour that is important for this mechanism.

For Necroproofing i will say that Devs need to lower first the huge amount of ES and then bring such an alternative option in game.
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a09368652#0684 a écrit :
Frostproofing and Shockprooding should be added to Merc Ranger's area. We need this nodes badly. Mitigation of elemental damage should be possible with alternative choices. Just using Runes doesn't changes significant the mitigation options + lowering huge amount of Armour that is important for this mechanism.

For Necroproofing i will say that Devs need to lower first the huge amount of ES and then bring such an alternative option in game.


Indeed Necroproofing is a little too much if Devs don't nerf ES.
+1000. Why Devs didn't see it from the beginning? These nodes are critical for survibility. Not all chars use Armour in their gear so Runes are useless for them.

If Devs will bring new proofing nodes in Passive Tree , a lot of people will solve their elemental damage taken problem.

Please Devs bring similar options.
+1. Awesome idea. We need extra elemental mitigation besides Runes. But also the Necroproofing isn't bad. Every class should have one of these nodes as extra protection to damage.

Adding or changing some of the current passive nodes that have low quality isn't something that need days work. So basically maybe Devs should check it the last days left before patch 0.3.0 release.

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