Accuracy description is wrong
" ok, so its more about projectile/strike vs aoe/slam now? instead of attacks vs spell? i mean sure its easier to distinguish the two visually and kinda makes logical sense as far as evasion goes, but its a bit weird. not sure how i feel about it yet but i learned something new to day, so thx lol Dernière édition par AintCare#6513, le 24 juil. 2025 à 13:56:21
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"Ah, you meant that interview on bilibili. The isuue chinese players raised there was that it's not clear when evasion proc'ed, so it may feel like it doesn't work at all. And Jonathan answered that he'd like to add some sort of visual feedback on successful evade, but: – (the main obstacle) It's an effort-intensive task because technically, (if I got it right) due to how evasion is implemented, this feature's code has to be added to every skill. It can’t simply be added once to some "evasion code" to work globally; – (a small one) There's no perfect place for such indicator to be noticeable for players (maybe in life globe, he suggested). Then the part you quoted goes. And again, it's a visual clarity thing. The imporvements they're planning will help as better identify unevadable skills. He didn't mean they'd rework evasion in 0.3. The last sentence is more like a buffer to soften the refusal (damage control/PR stuff). |
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" Yes exactly, would be great to know better how it work since it doesnt seem to be that clear for everyone else. I'm sure it work fine, i just dont understand how and i would like to know. Because it's my only charactere where i dont always know why i died. So there is clearly a problem either in info given (in game when you read info), either in the mechanic. Himself say that most people dont understand and it's a problem. Whatever they do to help me figure things better to be abble to play diversity will be greatly welcome. I'll wait and see next update. Either way i'm very excited for it. |
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