Get rid of exp loss on death.

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KiadawP#5072 a écrit :


How about a crazy idea. Just remove XP loss on death,, like EVERY action games other than Diablo 2 which GGG copied from.

There is a reason Pretty much NO action game has XP loss on death. At worse, you lose some "soul". Most action games just restarted you from a Preset location and you are force to fight same mobs/bosses again. Barely anyone has complain about this system. 5-15mins of time to redo a session is ALREADY punishment enough for the average gamers where time is a premium.


XP loss adds tension and makes every victory feel earned, but it shouldn’t become a barrier to reaching core power levels. Games feel worse without any death penalty, yet PoE2 shouldn’t gate key abilities behind endless XP recovery. Casual players need realistic paths to max level so they can unlock their builds’ full potential without quitting in frustration. A smart system would preserve risk-reward by scaling XP loss—lighter in tougher content, reduced after repeated deaths, and forgiving near level caps, while uncoupling “death tax” from essential progression. That way, death still matters, but it never locks you out of the game’s best experiences.
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Burn4#0434 a écrit :
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KiadawP#5072 a écrit :


How about a crazy idea. Just remove XP loss on death,, like EVERY action games other than Diablo 2 which GGG copied from.

There is a reason Pretty much NO action game has XP loss on death. At worse, you lose some "soul". Most action games just restarted you from a Preset location and you are force to fight same mobs/bosses again. Barely anyone has complain about this system. 5-15mins of time to redo a session is ALREADY punishment enough for the average gamers where time is a premium.


XP loss adds tension and makes every victory feel earned, but it shouldn’t become a barrier to reaching core power levels. Games feel worse without any death penalty, yet PoE2 shouldn’t gate key abilities behind endless XP recovery. Casual players need realistic paths to max level so they can unlock their builds’ full potential without quitting in frustration. A smart system would preserve risk-reward by scaling XP loss—lighter in tougher content, reduced after repeated deaths, and forgiving near level caps, while uncoupling “death tax” from essential progression. That way, death still matters, but it never locks you out of the game’s best experiences.


SO why don't any other games uses it then? SO GGG is the only game dev that got it while 99.99% of games do not?

Also I think you missed the point that NO ONE is said there shouldn't be a death penalty, which most games has (Legos games asides), just not exp loss.

Also it did not even served it purpose. Its meaningless until you are high 90s, and again useless when you hit 100 or stop caring to level more.

A PERSISTENT penalty that is meaningful fro level 1 to level 100 is better.
+1
Dernière édition par Jagdkommando90#7200, le 7 août 2025 à 15:52:33
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LeinahtanWC#1746 a écrit :
Invest in defenses so you do not get one shot?


what the F are you talking about?
+1
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Burn4#0434 a écrit :
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KiadawP#5072 a écrit :


How about a crazy idea. Just remove XP loss on death,, like EVERY action games other than Diablo 2 which GGG copied from.

There is a reason Pretty much NO action game has XP loss on death. At worse, you lose some "soul". Most action games just restarted you from a Preset location and you are force to fight same mobs/bosses again. Barely anyone has complain about this system. 5-15mins of time to redo a session is ALREADY punishment enough for the average gamers where time is a premium.


XP loss adds tension and makes every victory feel earned, but it shouldn’t become a barrier to reaching core power levels. Games feel worse without any death penalty, yet PoE2 shouldn’t gate key abilities behind endless XP recovery. Casual players need realistic paths to max level so they can unlock their builds’ full potential without quitting in frustration. A smart system would preserve risk-reward by scaling XP loss—lighter in tougher content, reduced after repeated deaths, and forgiving near level caps, while uncoupling “death tax” from essential progression. That way, death still matters, but it never locks you out of the game’s best experiences.


I prefer having an XP loss penalty but it should be lowered down, so you are not wasting 1 hour or more of your time, your materials, etc etc. Let's say the current penalty is 10%. Make it like 2%. Or maybe you can choose a penalty.

You died. Choose your penalty:

- Lose 2% exp
- Lose 1 million gold
- Lose your right arm
- Random affliction
- Make monsters harder (but won't change the drops)
- Pay with currency: Chaos Orb, Div, Mirror


Having XP penalty adds tension and makes me approach the game more carefully without just zooming in. In D4, there's no XP penalty loss which kinda makes the game even easier with less tension. You could literally just keep trying (except on those content where there are limited time and revives).
Or they could make the existing map harder after death by spawning extra monsters and making them tougher. That way, the penalty isn’t just XP loss, it’s an immediate challenge that forces you to adapt and fight your way back. If you die again, you don’t lose more XP, but defeating these stronger monsters could let you recover the XP you lost. This keeps death meaningful while giving players a fair shot at redemption.
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Burn4#0434 a écrit :
Or they could make the existing map harder after death by spawning extra monsters and making them tougher. That way, the penalty isn’t just XP loss, it’s an immediate challenge that forces you to adapt and fight your way back. If you die again, you don’t lose more XP, but defeating these stronger monsters could let you recover the XP you lost. This keeps death meaningful while giving players a fair shot at redemption.


Yes, that works too. Sometimes you just die because of some dumb mechanics like today I got lasered in a narrow path by 3 mobs from a thousand miles away (exaggerated) while I am being cursed with Temporal Chains. Dodging ain't fast enough to avoid this.
Dernière édition par BigBoom9240#8803, le 9 août 2025 à 15:39:14

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