Problem with endgame is too much setup
Between each map there's too much hideout activity. Please work on reducing that drastically. This is worse on PoE1 and the main reason I stopped playing it a while ago.
What I mean is everything to do with opening the next map: - analyse the atlas to decide where to go - count nodes to determine best path - now I know my next node, check what content icons it has - find a waystone in stash that the existing mods are good for those contents. - possibly go back to atlas to reassess. - finish crafting the map - oops it got a brick mod. OR: oops it got too good for now let's save it for a more juiced node. Either way, go back 3 steps. - switch to delirium tab, take out emotions, open its window, remember what each one does and then decide which ones are good for this run based on mods and rarity That's all per map. Now, per region in the atlas there will be more similar steps getting to towers, clearing them, deciding which tablets to use, rolling them, applying them, trying to guess if a tower in the mist will have enough radius to impact the nodes you are targeting, etc. Ideas: - Tower buffs, including added content, should stick to the player not the area of the map. - put emotion map mods on their tooltips - let go of waystones entirely and figure out a different more fun way to stack mods that are actually relevant and potentially gameplay changing, but most importantly that doesn't need to be rolled for each individual map. - button to deposit all affinity items to stash at once? - atlas pathing, i.e. mark a path or pob-style automatically mark the shortest path to a node. - let us chain maps without even going to hideout! I would love to only go back when I want to do so to clear out inventory or make a trade or change a passive/atlas passive. - I'm sure GGG can come up with better ideas than mine. TLDR: every time I go back to the hideout I am 50% likely to just close the game instead. I believe this is part of what makes the campaign much more liked, you keep going until you choose to go back instead of getting interrupted every few minutes. Dernière édition par DeathfulDan#0498, le 27 juin 2025 à 17:41:18 Dernier bump le 30 juin 2025 à 08:42:16
|
![]() |
Those typical early endgame problems... After lvl 95, you don't really care much.
HC SSF. What else? Ruthless when?
|
![]() |
I wholly, emphatically agree with OP.
The amount of fuss involved with just day-to-day endgame mapping is extraordinarily high and it creates fatigue for the wrong reasons. Strategy and customization are fine, but there is way too much friction you have to overcome before you can finally just "go." |
![]() |
" agreed , it's just tedious and not fun |
![]() |
This is the problem. I should just put a map in and go.
I tried ignoring all the min/max on an atlas tree. I got 99% junk so you have to juice your atlas map nodes so you only get 98% junk instead. Else you are just wasting your time. I am glad the league is coming to an end and I am almost done. I don't think I'll be coming back in 0.3 unless they finish all the acts and at least 1 new character/class. |
![]() |
I'm glad other people agree. What did you think of the ideas?
|
![]() |
IMO it's not that serious. OFC I save the good waystones, but other than that I seek 2-3 towers close together and pimp what I need in them. Then stripmine the area.
|
![]() |
It's the randomness to create randomness.
The entry point to keep the game interesting for the general populance is set too high? Or perhaps by simplifying the generation will thumb down the game? Will removing the prefix/suffix that map keys accept make the end game activity less tedious and fatiguing? While the snow remains,
veiled in the haze of evening, a cold leafless branch. Flowers are only flowers because they fall, but thankfully the Wind. |
![]() |
Don't be overly dramatic. Just pop a map and go for it.
|
![]() |
" All towers should have the grand project effect. All towers should give +1 level (stacking so we can get higher level maps) and access to all maps in radius. Every. Single. Tower. Dernière édition par DankWeebTrash#7386, le 29 juin 2025 à 12:30:49
|
![]() |