From Hype to Disappointment: How Patch 0.2.1 Ruined the Chase

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Mr2888#3516 a écrit :
The latest 0.2.1 patch is honestly so disappointing that it’s made me not want to play anymore. Why? Imagine playing for two months, grinding hard to earn in-game currency, saving up just to buy valuable, pinnacle items like Kalandra's Touch or Rite of Passage. These items used to be special, rare and meaningful. But now? They drop so often that nobody even wants to buy them. Can you imagine how that feels?

I kept a Rite of Passage as an investment, believing it was a late-game trophy worth chasing. But I didn’t expect GGG to make endgame items drop so easily that they’ve completely lost their value. If even the rarest items become common, what’s left to aim for? What’s the point of grinding for divines and buying expensive gear when that gear becomes worthless a few days later?

I honestly don’t know what to do anymore. There’s nothing left to chase, nothing to show off, and no reason to keep grinding. If everything becomes easy to get, then the excitement and the purpose of playing disappears.


That you and the several posters / traders who agree with you are awash in loot and currency even more than before and players like me only seeing minor improvements in drops and loot deeply underscores how broken the system is.

I echo the sentiments of those who say PoE2 should adopt some of LE's systems. You all know what those systems are. Traders here will get to play their "Economy" mini-game without gatekeeping the best of PoE2's game content from the rest of the player base.
Dernière édition par Elitista#7887, le 7 juin 2025 à 00:15:24
They should create a Cruel League where all drop rates are 1% of what they are now, and all costs are 10 times what they are.

And we'll see how many "stay for the long grind".

It's definitely worth the effort to test this during early access, to provide a real data point for future decision-making.
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Mr2888#3516 a écrit :
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2836742981#3689 a écrit :
It sucks right now and I was saving over 40 white stellar bases to sell in a few weeks. Now they are worth nothing.

In the long run, it's better for the game and casual players.


Yeah, I totally agree, this might make the game more appealing for casuals. You know, the kind of players who play for a week, try out a few builds, then quit and move on. But for long-term, grind-heavy players like me, who enjoy the chase and the satisfaction of earning something rare over time, this kind of change just kills the motivation. When everything becomes easy and common, what’s left for the people who stick around and actually grind?


After putting in about 2,500 hours into this game, I am definitely not a casual but I also do not participate in trading. Comments like yours here just show that high volume traders like you are rather dismissive of other players that do not play the way you do.

I take this game seriously. Investing thousands of hours in it is not a casual or trivial thing; players like me are as serious as you are so please reflect on that and what you say. Trading is perhaps the worst way to play this game, even if it is the only way to fully enjoy the game since deterministic crafting and character building do not exist in this game.

I would prefer SSF actually if crafting and loot quality were reasonable and rewarding. They are not.

This patch improves the SSF experience quite a bit. I just wished it came sooner. After all those hours I put in with diminishing returns, my enthusiasm is waning.
Dernière édition par Elitista#7887, le 7 juin 2025 à 00:29:47
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Mr2888#3516 a écrit :


I kept a Rite of Passage as an investment,


It's a video game. Don't invest. Play the game. Anyone complaining about investments in this game are either RMT farmers or elitists that don't want to let more casual players enjoy and experience all the content.
Dernière édition par DankWeebTrash#7386, le 7 juin 2025 à 00:33:36
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Elitista#7887 a écrit :
I would prefer SSF actually if crafting and loot quality were reasonable and rewarding. They are not.

This patch improves the SSF experience quite a bit. I just wished it came sooner. After all those hours I put in with diminishing returns, my enthusiasm is waning.


Well, it's great that SSF feels better for you now, so go ahead and enjoy it. But keep in mind, you're playing solo by design. I play with friends, which is why I usually don’t touch SSF until the very late league. But honestly, with how the drop rates are now, I don’t even feel like bothering anymore.

Isn’t SSF supposed to be about using what you find to push through endgame? Yet I keep seeing people in SSF complain about not getting loot, in a mode that’s literally designed to be challenging and self-reliant.

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DankWeebTrash#7386 a écrit :
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Mr2888#3516 a écrit :


I kept a Rite of Passage as an investment,


It's a video game. Don't invest. Play the game. Anyone complaining about investments in this game are either RMT farmers or elitists that don't want to let more casual players enjoy and experience all the content.


And about that RMT accusation? Completely baseless. You clearly have no idea how much time and effort it takes to farm 700 divines in two months. Just because something sounds hard to you doesn’t mean others are cheating to get it.

PoE 2? "It’s not just PoE 1 with better graphics."
Well its your fault turning the game into a currency and trade simulator. Like why are you so worried about currency? it comes and goes.

And from what I see, unique drops werent buffed a lot. I am a casual player and I am still getting trash unique drops most of the time. Nothing worth it at all.

Maybe someday I will see a good unique ...
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.
PoE 2? "It’s not just PoE 1 with better graphics."
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Mr2888#3516 a écrit :
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.


And like IRL, there are people who enjoy life/gaming WITHOUT the money. And they are happy.
Can you believe that ?
SSF player✔️
ARE YOU NOT ENTERTAINED!?
Where there is currency, there is economy.
Where there is economy, there is investment.
And where there is investment, there is risk.

Oh, and also, this is an early, so there are risks inbound, of course.That is why you felt so great about having a lot of virtual currency, and why you know feel so depressed : but this is the game you played, apparently.

Each patch changes everything, that is the safest bet you can do.
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Mr2888#3516 a écrit :
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.


I guess it just goes to show that people play games for various reasons and enjoy different aspects of a game. Some of the negative comments here are unwarranted, particularly the RMT accusations. Just remember, GGG created a game that possesses a deeply interwoven economy. This means some people will get a lot of enjoyment out of that aspect of the game. Simply because their definition of fun doesn't match up with yours, doesn't mean it should be scoffed at or dismissed.

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