True ARPG Innovation Means GGG Fixing One-Shots and XP Loss
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" XP loss would be good if not constantly laggy servers and bugged oneshot mechanics. 90% of my deaths are due to some bullshit. As mentioned before game is not hard it is rng based |
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" 10 iq answer. No matter what your defences are , how higher your Hp/Es you will get random one shots. Worse of worse are offscreen ones or invisible ground effect. I used to experince this randomness of one shots on POE1 too. Let's admit GGG hates defence and we are seeing each update they are nerfing defensives (noteables mostly). Rid of XP Loss and put a max damage threshold player takes no more than %75 of their healths. We are humans not AI. Players should be able to react when damage taken. |
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" Wake up! PoE2 isn't a skill check, it's a gear check wrapped in RNG. One-shots and XP loss don't make it hardcore, they just waste your time. GGG's outdated design punishes time, not mistakes, and keeps players through burnout, not fun. Clearly, you haven't played a game that actually requires skill-try soloing Malenia or Consort Radahn, play Nine sols take on Khazan the First Berserker. That's real challenge. Dernière édition par hUmMuS_BoSs#9302, le 26 mai 2025 à 03:14:11
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