Global Illumination not working after 0.2.0h
|
After yesterday's 0.2.0h patch, the game looked noticeably worse to me. Especially the spell effects looked jarringly bad.
After comparing my game to footage from before the patch, I noticed distinct differences in lighting and shadows. Additionally, when toggling the Lighting setting between "Shadows" and "Shadows + Global Illumination", there is no noticeable difference in image quality and performance. Consequently, I believe the cause is broken Global Illumination in the new patch. Here are two screenshots showing the issue. The first one was taken before patch 0.2.0h. ![]() The second one was taken today after the patch. ![]() You can clearly see a massive difference in lighting on the map device, the portals as well as the left border of the images. Both screenshots were taken on a standard PS5 with the settings shown below. As you can see, Global Illumination is enabled. ![]() I tried different settings, but could not find any configuration that improved lighting to the before-patch quality. I sincerely hope this is a bug since it was not mentioned in the patch notes. Dernière édition par mexxpower99#9143, le 15 mai 2025 à 17:23:41 Dernier bump le 20 mai 2025 à 16:51:03
|
|
|
having the same issue :( pls fix :)
|
|
|
same issue. PS5
|
|
|
Same here, playing a Mjolner build and the downgrade to the lightning effects were immediately noticable.
|
|
|
Thanks for your reports.
We're looking into this. | |
|
Also seeing significantly worse graphics following the patch. PS5 player.
|
|
|
Same issue ps5pro
Dernière édition par riguardli996#9479, le 16 mai 2025 à 02:28:57
|
|
" Same issue PS5 thanks for bringing this up! Dernière édition par Tomo#8039, le 16 mai 2025 à 05:48:41
| |
|
The big question: is the framerate now better?
|
|
|
Same issue here PS5 and possible other consoles too.
|
|





















