Enough with the white enemy one shots already

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kell_pt#7882 a écrit :
People, if you never had this happen to you, great. But please don't muddy the waters, this is real. And please, to suggest this is due to running a -x% mode to resistences, c'mon, give people some credit.

This is real and extremely frustrating. I've documented something similar here:
https://www.pathofexile.com/forum/view-thread/3779514



Idk man, I just wanted to point out that y'all are running around with super glass cannon builds and are surprised when your range doesn't protect you for once. If it's a bug, sure, not your fault, but I never had any meaningful issues with regular white mobs.
ssf

Most standard mobs aren't an issue, and the rarity really doesn't matter. The dangerous mobs will deal high dmg even when white- then obviously get worse with rarity/power.

The only ones that ever get me are lightning mobs. Feather skeletons, corruption little guys, delirium little guys.

Typically in a group, all fire at the same time. Even singles do high dmg, so the groups are lethal. I'm not sure how the targeting/tracking works. Most mobs you can juke or take an indirect line as melee- not these.

The delirium ones are the worst. They will be in groups of 5ish, all insta target as melee when you trip the ground. They will pop you. Short range, so if you trip the group and roll out, they won't get you; but you need range to kill them. Or at the very least, more health than I currently have.

The corruption ones usually are dead before they get off a shot. The delirium ones instantly get off a shot. Its so fast you may die and be unsure wtf happened. Any sort of latency and you just won't see it.

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