Mouse cursor aiming discrepancy + other targetting issues
Yeah the aiming sucks horrendously. I'd rate it as a pretty major issue honestly. Watching incinerate repeatedly miss because an enemy is strafing me and the awful auto aim won't let me aim ahead of the enemy to compensate. I just about have to play controller on my incinerate build because it's the only way I can smoothly sweep the flames back and forth over a group of enemies rather than WASD where my mouse aim keeps getting stuck on an enemy and refuses to keep rotating.
Same for all slower moving projectiles it feels horrible. They want this game more involved and challenging, but that only feels good if we have sufficient good control over our character. F tier aiming is the biggest hurdle to that currently. |
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Thanks for your perspective. It really highlights why it's a seemingly small issue but which has a huge impact on both the balance and mechanical feel/fun of almost every skill in the game. Autoaim just exacerbates the issue even more.
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Thanks for the post, played a lot of ED/contagion lich and it was very frustrating to constantly have my ed projectiles going haywire.
Another thing but I don't know if its related, but if there was any obstacle in the map, like a stone, my contagion wouldn't cast beyond it, even though it "should" it considers the stone a wall and casts before it |
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Rejoice, exiles! All three of these issues were discussed in detail by Jonathan near the end of his interview with Talkative Tri yesterday. It might be a little premature to claim victory, since nothing concrete was promised, but it's clear Jonathan now understands the problem and they'll likely be bringing an option for chest-aiming and toggleable options to disable auto-targeting & namelocking.
Hopefully the changes are in one of the upcoming 0.2.x updates. And if not, here's hoping for 0.3.0. |
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" I came back to this post after looking through my replies just to say this. Really great news |
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Bumping this post after seeing the 0.3 reveal and reading the patch notes. Jonathan mentioned in his interview with Tri few months ago that they have a solution in the works for these issues, but I didn't see any mention of any aim-related changes.
Could be that the changes just didn't make it for 0.3 or it's not included in the limited pre-release patch notes? Small hopium it's the latter, but if it's the former, here's hoping for 0.3.x or 0.4 at the latest. EIther way, looking forward to the new league! |
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+1 the aiming system sucks it constantly namelocks to enemies and messes up projectiles that want to pierce and hit things behind them
I tried configuring all the settings I can for targeting, it still feels like a lot of the time the aim is more built for controller than mouse Dernière édition par AverBeg7#1689, le 23 août 2025 à 14:28:28
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The amount of times my snipe has missed because where i was pointing was not where my shot went. When shooting up or down on the screen it goes where it should. when shooting to sides the projectile is like 5cm away from where my mousepointer is. Hopefully they will fix this asap.
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This is still a really important aspect of the game I would like to see GGG get around to working on at some point. Its not affecting me enough to stop playing, but it definitely doesnt feel good. Ive made posts about this also, with much less detail.
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I hate the discrepancy so much
If i'm playing a range character using WASD and I point on a spot on the map and click.. I DO NOT WANT MY PROJECTILE hitting below or above or to the side of where I clicked.. I want it to go directly through the pixel I clicked.. It is infuriating when I waste attacks that hit walls instead of going through the gap I'm aiming for. |
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