The game should zoom out a little bit?

Yes, the game should be zoomed out... should have the option for variable zoom to at least 4x the scope that is available now.

The problem (supposedly) is that the original game, PoE 1, has a hard limit vertically on visible range, and I'm basically convinced that GGG did not revise that part of the game code in the design of PoE 2.

"The view distance in PoE 2 has the same boggling limit as that of PoE 1 -- vertically, it appears to be around 24 feet, 7 meters, in game scale. Horizontally, the distance varies with screen or window width, starting at about 32 feet, 9-10 meters. I'm pretty sure most of us can see things, especially plain-view dangers, at a much farther distance than 7 (or even 40 or 50) meters; So, this limit doesn't make any sense from a view-restriction or realism perspective. I'll conjecture that it is there because the developers didn't want to redesign this core aspect of PoE 1, so it was reused and lingers in PoE 2. In addition to being an unreasonable core-game limitation, this becomes a significant problem mechanically in that it sometimes introduces the ability for enemies (player characters and "monsters") to engage each other from offscreen, especially from a vertical position, because of the viewing-distance restriction."

The view-range limit is unreasonable, and is by far the most frustrating of the omitted improvements that could be, or could have been, brought into PoE 2 but which have not been. Set your eyes on a graphical limitation from 2012/2013, still rocking prime time, in a new game. 13 years of short-sightedness... ;) ...and counting.

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Dernière édition par MoonPeace#1394, le 7 mai 2025 à 23:49:51
Being one-shot by a group of ranged enemies just off screen is what keeps me coming back for more. It taps in to that shared core vision of player skill, autonomy against the challenges of the game, and leads to a more arcade-y style of gaming rather than just simply pressing one button through the game.

I think if the camera zoomed out a bit more, it'd make the game far too easy as you'd be able to see all opponents engaging with you.
Blame consoles xD
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Jonboy_77#4792 a écrit :
Being one-shot by a group of ranged enemies just off screen is what keeps me coming back for more. It taps in to that shared core vision of player skill, autonomy against the challenges of the game, and leads to a more arcade-y style of gaming rather than just simply pressing one button through the game.

I think if the camera zoomed out a bit more, it'd make the game far too easy as you'd be able to see all opponents engaging with you.



It's hard to tell whether you are being humorous or serious here, but either way, I suppose I should have mentioned the obvious next step after the primitive view-distance limitation as it is currently implemented...

"Fog of war" is the natural evolutionary step in a game with overhead, 3rd-person view. What this means is that player-character line of sight (and/or alternative method of perception) is what limits what the player can see via the overhead view on-screen. Everything else is black/blank or shows the "memory" of that which the character could most recently perceive in the location if it can no longer be actively perceived.

The current mode is uniformly absurd...literally. Why should I have knowledge of things happening on the other side of a wall, 3 rooms away, or on the other side of a hill, if my character cannot in some way legitimately perceive it? All of that content should be black/blank on my screen (or show a static version of that which was most recently perceived). Similarly, and on the flip side of the same coin, why shouldn't I have knowledge of things happening within the plain view (perception) of my character, 40 feet away?

There is no need to introduce artificial, ridiculous challenges (i.e. view-distance limitations) when natural, realistic ones will more than suffice. Furthermore, "fog of war" offers far more opportunities for intelligent challenges to be integrated into designed areas if players can't automagically see every detail of terrain, etc, within the dimensions of the computer screen.

The smoke bomb and similar effects demonstrate, to a limited extent, what should be a more uniform graphical state within the game (for areas outside a character's perception).

Edit: This simple change, by the way, would with a single feature make possible the solution of game-pace issues of almost all kinds and render unnecessary other excessively-complex ones (like jam-packing maps with impassable obstacles to artificially slow characters and minions down)...not gonna go plowing through 3 rooms at full speed if you have no idea what lurks within.

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Dernière édition par MoonPeace#1394, le 8 mai 2025 à 06:51:42
Consoles are to blame. Anytime your view is limited and unrealistic its usually due to that.

I really wish I could zoom out even to just see an extra 3-6m to both sides

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