Defense - What can GGG learn from this based off of average complaints
" I've had no problems at all with dodge roll, its defo not internet related no? I'm on extremely good ms. But ofc if the average connection has dodge roll issues that's a definite problem that requires better server mechanics, like roll back netcode that they use for fighting games. |
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" And yet people still claim XP penalty on death is justified because of you die it's your fault, meanwhile there's ridiculous combinations like this . I had a rare mini boss with temporal bubble, proximity dmg, mana drain bubble, 100% or so movement speed, and would cast multiple red circles that took about 75% HP instantly. The movement speed and mana drain alone made it a challenge, yet I was forced to get inside the mana drain to cause damage. My flask couldn't keep up with the mana drain. I was 5 levels over the monster level on the map. I don't understand how stuff like this makes it past the devs. You would think they would have the foresight to keep such punishing modifiers to stack on top of each other. I've seen numerous comments on similar situations for months, yet they still haven't done anything to fix it |
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Mana drain is more like a ring. As a melee I don't feel it, unless I am actually on the circle.
XP loss... Well... I could admit it was my fault for attending the map with 60%. Now if I do unique maps I will do it when I leveled up or already on low xp bar. |
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