0.2.0g Incident Report
" Inevitability. All things grow old and die, eventually... |
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if these changes are implemented i think it will go a long way to improving the over-all quality to new updates and prevent the speculation and issues regarding future patches rather than the normal hype and excitement.
we appreciate the information :D really looking forward to patch g |
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Mad respect for the honesty guys!
This is what separates you guys from the others. You guys fucked up, but you guys owned it, apologized, and are fixing it! Good for you guys. Can't speak for everybody (some people are never happy) but I for one appreciate this. Thank You |
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Friday NZT meaning 2 hours to go?
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shit happens, np
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Appreciate the communication and that GGG is trying.
One suggestion that many other companies do is have a test lab or test realm that players can try the next rev and provide feedback. Instead of making a patch and putting it live ...have a test server that runs the next rev. Trust me the streamers and elite 1% will salivate for testing for you . Using my own company as an example Microsoft releases patches first Tues each month. We patch the lab first and bake a week to make sure no issues arrise then we patch production. Something to consider. Dernière édition par rhalbhub#0570, le 1 mai 2025 à 07:21:40
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The conclusion made me laugh. :)
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Thank you for the transparency and honest.
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Hi GGG. As others have mentioned, one of the significant problems with PoE at the moment are the amount of individuals sitting in their hideout all day "profit crafting." They completely ruin the market for newer, less experienced, and less geared individuals as they consistently purchase items that are cheap and either repost them for 100 times the price or perform a crafting action and proceed to post the item for a mirror. It's not fun or engaging looking for gear. Look at the price of rings at the moment. Any ring with a triple damage roll, even if it's terrible, is worth 200 divines. What even are the odds that a player will encounter 200 divines throughout an entire season? Raw divines, that is. Sure, many people can find drops worth several divines. But raw divines are hard to come by, and at the moment, 99% of items are worth a raw divine price that many players will never see throughout their entire season career.
I understand that this is the side effect of a free market, and that there is nothing truthfully "terrible" about this from an economy standpoint. However, I would still highly suggest implementing some form of measure to prevent individuals from sitting in their hideout and trading all day. Such as, being required to engage in a certain amount of content per day before being allowed to trade (for example, if you've been in your hideout for 8 hours straight you shouldn't be allowed to trade). This would also help get rid of any real-world trading and related activities, as individuals would not be able to sit in their hideout all day with infinite currency. As much as "profit crafting" has enabled decent, high-quality items to come into the market, it has also destroyed the market. I don't think players or individuals should be "profit crafting" and should rather be hunting the items to craft decent items for themself, as opposed to hunting the market for upgrades to purchase. Hopefully you can take these thoughts into consideration and try to make some improvements towards market accessibility for the average and more casual player base. |
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its all good. there is no shame that you an idiot, the shame is when you decide to stay an idiot. and you guys learning from your mistakes + total transperancy, thats a big W
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