Elemental damage seems like utter over kill for health-based characters

The problem is the ele/chaos damage. Armour builds are quite tanky against phys mobs, but an elemental enemy just wrecks you because your HP is too low to mitigate it.

I think the removal of life nodes was a great choice, but the ele/chaos damage is way too high: the pure evasion builds also suffers from this problem.

CI shouldn't give bleed immunity. It should cause bleed to affect ES (so it would be harder to recharge it)
Evasion and Armor are really weird because of how every single rare mob always has something that skips them. Meanwhile ES' supposed counter is chaos damage. But it is rare and you can just get Chaos Innoculation and forget about it permanently.

Elemental Damage shouldn't even be about the damage. It has ailments for a reason. Maybe armor should still protect you against elemental damage from hits. And ES needs a drawback than can't be removed from game with just 18 skill points.
Dernière édition par vexorian#9572, le 30 avr. 2025 à 16:11:38
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vexorian#9572 a écrit :
Evasion and Armor are really weird because of how every single rare mob always has something that skips them. Meanwhile ES' supposed counter is chaos damage. But it is rare and you can just get Chaos Innoculation and forget about it permanently.

Elemental Damage shouldn't even be about the damage. It has ailments for a reason. Maybe armor should still protect you against elemental damage from hits. And ES needs a drawback than can't be removed from game with just 18 skill points.


Agreed. The elemental damage should be all about ailments. Lowering the elemental damage and scaling up the ailments (including the ignite damage to compensate for the lower damage of the hit) would be cool.
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Sulik7#2502 a écrit :
2k health is easy to achieve but with investment. If you try hard to stack hp, you should be around 2.5k. Going to 3k+ is only for some ascendancies and high value gear

I had 4k health with very moderate investments with life/str on most of the items. Under 100 divines only, where like 95 of the price were weapons' cost. With around 70 hours played. So don't tell me what you could reach with heavy investments of 1 alch worth items, dear expert.
Possible to reach 5k and more. I could rise it to 5k relatively easy, simply replacing second weapon for a shield and couple other items.
Dernière édition par JEE_ZUZ#0982, le 30 avr. 2025 à 18:54:22
Oh boy how you're missing the mark.
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nocebo#2432 a écrit :
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JEE_ZUZ#0982 a écrit :
But 2.7k health is too little, especially if using shield which can have health mods.
4k health reachable with very moderate gear investments and feels comfortable without rippy mods like +2 proj, ele pen, shocking ground especially if all together in a single map.

While with such a mods even some of white monsters can oneshot you, which is tottaly insane and feels out of balance. The player should have a chance to survive. Always.
It's not only the matter of elemental damage, but mostly lack, if not absence of balance among the map mods. We have a new game with new game balance, but all the map mods are old from POE1.


It won't matter, that isn't the issue. Looks like you didn't read the mention about the Blood Mage I made?

The issue is that elemental damage is 3-5x more deadly than physical is even though you have the same mitigation. It wouldn't matter if the character has a third more health, it's still way too spiky.

Minor, normal enemies like the electricity casting demons can rip you apart way too fast. I think there's just been some decimal issue with their damage values since the Infernal Bats, or some other FIRE shooting corruption demons deal maybe 10% of the damage the lightning casting ones do.

P.S. People won't have 4k health either in any "modest gear".

Bro, I don't care about your blood mage.
You are saying your health pool is 2.7k which is certainly is not enough even for blue easy t15s. With 4k health pool, hp bar very not often fall below 75% like once per 5 maps, which is around 3k health. This amount exceed your total. That's why you die. Insufficient, noobish health pool.
With sufficient health pool, which is 4k you die zero times on easy t15s.
Troubles begin with the combinations of rippy map mods, and that's exactly where the balance in this game ends. So yes, THIS is an issue.
I think something might be off with the lightning spell when casted by mobs triggered by a strongbox.

Usually an average spell like that would do little damage, maybe 1/5-1/4 of my ES.

Then when i get hit by some mobs triggered by the strongbox a single hit by the same spell takes out 3/4 of my ES
https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
I can only hope that [Removed by Support] is trolling.

Good luck having a SSF character with 4k life with "moderate gear".

It wouldn't matter if you have 4k, 5k or 10k life really now that the issue is clear - elemental damage is way, WAY too spiky.

Some of the map mod combinations are supposed to be essentially unclearable for most of the builds.

Currently picking anything that deals to extra elemental damage is just ...a mistake with a health-based character.
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Dernière édition par nocebo#2432, le 30 avr. 2025 à 20:17:39
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Ash#9143 a écrit :
I think something might be off with the lightning spell when casted by mobs triggered by a strongbox.

Usually an average spell like that would do little damage, maybe 1/5-1/4 of my ES.

Then when i get hit by some mobs triggered by the strongbox a single hit by the same spell takes out 3/4 of my ES


The source doesn't matter, it seems that lightning damage is somehow the main culprit here, although all elemental damage seems to be very much overtuned vs health.

However, if you've a few magic packs of some projectile shooting little crabs, those turn to be a single shot railguns as well. Had packs that had some ice on them and they were just utter pain. Technically you take more than one hit but the experience is really pretty much the same - one salvo and you're done.

On a side note - delirium seems to add Runic effects now to enemies, turning them a lot harder hitting.
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Dernière édition par nocebo#2432, le 30 avr. 2025 à 20:32:37
Had similar experiences with elemental damage?
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