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You know that getting to level 100 isn't beating the game, right? Anyone can hit 100 with a brain-dead build given enough time. Is that the type of gameplay they want to encourage instead of people experimenting and having fun?
There are also multiple punishments for dying already, I don't see the need to kick us in the nuts from three different angles if we die to difficult content.
XP should be something in the background that just happens over time so that even if you're getting your ass handed to you you still feel like you're making *some* sort of progress to make your character stronger. That's literally what the definition of experience is. In fact they say you learn more from failure.
I personally find the whole system of making you feel like you had your time wasted the worst part of these games. How would you feel if every time you died to a boss in Elden Ring you had to clear trash for three hours to get another attempt? That's what dying on some of these uber pinnacle bosses is like. If you paid the price for admission you should get as many attempts as you want. You are still paying the price of time if you keep dying to them. GGG is basically saying that our time is worthless the way it currently works.
Also don't get me started on how co-op is basically already cheating and they have no problem putting that in the game.
Exactly this... Spear players can reach 5x faster to level 100 becouse also they die 80% less times.
So keeping the xp loss in current unbalanced state is unfair for some players...
AND now they anaounced 24 july new event with bosses...pathetic... Rewards are for Specfic players.
Dernière édition par a09368652#0684, le 21 juil. 2025 à 08:39:30